• Snot Flickerman@lemmy.blahaj.zone
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    13 days ago

    Same thing happened with music.

    It doesn’t mean AAA will go away, just like big stadium packing artists like Taylor Swift never went away. They just accounted for less of the industry’s total profits than they used to.

    More of people’s disposable money is spent on a wider variety of music and games, often opting for more “indie” and cheaper versions of both. It’s a good thing, honestly, for people’s tastes to be more diversified and unique.

        • Yerbouti@sh.itjust.works
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          13 days ago

          I mean, it’s ok I guess, but as a musician myself that’s not helping much either. Buy some stuff on bandcamp (85% goes to the artists, cheap and often pay what you want) or if you need streaming get Tidal, they give 3x than spotify and didn’t give 100 millions to joe rogan.

          • Snot Flickerman@lemmy.blahaj.zone
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            13 days ago

            Also bandcamp gives you high quality DRM FLAC files (or really whatever audio filetype you want) and those files are yours to keep, forever. You can also stream stuff you’ve bought through the bandcamp website. They also still do bandcamp fridays where 100% of the sale goes to the artist. Next bandcamp friday is May 1st.

            Another option is direct-from-artist sales if they have their own website and store. Do vinyls still come with codes for an mp3 copy? I remember my vinyl for The Mean Jeans - Are You Serious? had a code and a link to download an mp3 copy of the album.

            I got into music piracy back in the day because it used to be that record companies paid artists badly so I spent money on concerts and merch, now Spotify pays artists badly for the record companies. Anyway, if used at all piracy is best used to find artists you really love and then spend your money on legitimately purchasing their music.

          • strifegroove@ani.social
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            13 days ago

            I love Bandcamp. It does not have much of a filter so I get to find small and under the radar artists.

            Personally I buy 90% of my music either on Bandcamp or as a CD in my local store… rip it… throw it on Jellyfin for easy streamikg

          • mnemonicmonkeys@sh.itjust.works
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            13 days ago

            Huh. Just found out that Bandcamp isn’t owned by Epic Games anymore. It was sold off to someone else back in 2023. Guess I don’t have a reason to boycott it now

            • Final Remix@lemmy.world
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              13 days ago

              There wasn’t really a reason to boycott it anyway. Epic just wanted “free” access to a massive library for their games, like how EA Trax used to be a thing. Nothing changed about bandcamp in the meantime.

            • Yerbouti@sh.itjust.works
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              13 days ago

              I’m not gonna get started on this, but Epic or not, this is and was one of the only way to give money directly to artists. If you boycott Epic I really hope you boycott steam also cause they’re no better.

              • mnemonicmonkeys@sh.itjust.works
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                12 days ago

                Fuck off with your false equivalence bullshit.

                EGS has used anticompetitive and anti consumer practices from day one, all because Tim Swiney is a petty asshole that wants to be at the top of the pile.

                Meanwhile Valve has generally been pro-consumer and built a relatively good service

                • Yerbouti@sh.itjust.works
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                  12 days ago

                  Lol, another steam sucker ready to die for billionaire Gabe. They basically invented gambling for chlidren, they actually are the one that have anticompetitive practice lmfao, they dont let you own your games, they take a huge cut of 30% (epic take 12%, but you dont care about game devs right), they make billions in profit but employ less than 300 people.

                  But I’ve met enough of your kind to know your cognitive dissonance to know that no amount of proofs that steam suck would make you stop kissing their ass. You guys are the maga of gaming lol. So yeah, the hard truth is you don’t like games you like steam, and you dont like music, you like yourself. Now fuck off yourself, you are the problem.

      • GTG3000@programming.dev
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        13 days ago

        It’s funny, I recall Benn Jordan saying in multiple videos of his that his profits went up when he removed all his music from spotify.

  • network_switch@lemmy.ml
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    13 days ago

    I find this a bit entertaining especially hearing advertisers and executives occasionally vent on stuff like this. A huge portion of modern people especially the younger they are:

    • Don’t go outside
    • Don’t read billboards, bus wrap advertisements, bus stop advertisements, ignore advertisements in sporting arenas and uniforms, etc
    • Use adblockers online/ignore online advertisements
    • Mute the television when ads are on
    • Don’t have television subscriptions
    • Pay for streaming services at a level that removes ads
    • Watch like no advertising shows like award shows or late night/daytime talking head interview shows
    • only watches TV for the finals of a sporting league championship and when advertisements comes on mutes the TV or focuses on their friends or phones
    • Don’t discuss advertisements with friends like people did in the past
    • Show up to the movies late to avoid advertisements
    • Generally have an anti-consumption/anti-advertisement attitude even if they are consumerist. Being advertised to is an annoyance enough to buy something else
    • Throw away mailers immediately without reading
    • Ignore people trying to advertise on the street/passing out flyers
    • Don’t answer the door
    • Don’t answer the phone
    • Generally has no idea when anything new is coming out and mostly exists in a social bubble
    • Practically no monoculture
    • Doesn’t read emails unless they specifically searched/expected it
    • Etc

    Besides the not going outside and problems that can arise from being in a social bubble, it’s all good stuff to me. For decades advertisers and businesses have optimized everything for selling products and now people are so desensitized to it to not care. Like no one actually cares about times square takeover advertisements anymore. It’s not a big deal.

    “OMG it was advertised all over time square.” Responded with: “I live in Wichita.” “I live in India.” “I’m from NYC and tourist just look at them, they don’t read them. Fuck no I don’t read them. I don’t fuck with times square.”

    It’s actually incredibly hard to advertise media now. Advertisements have to manage to seem organic or come off as predatory. So in comes the influencers but no influencer is as influential and trusted as a prime time advertisement before social media/YouTube went mainstream with people children to elderly. The vein to sell souless AAA/blockbuster media is busted

    • jeffep@lemmy.world
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      12 days ago

      Still feels crazy though how aware you’re forced to be about ads lurking in every corner. I check many of these boxes plus some others, use independent OSs, 3rd party apps etc. And still, although I hardly see any ads, they are so present just lurking under the surface.

      Good example are sponsor comments in yt videos/podcasts. Some I can filter out with Sponsorblock, but the little video glitch reminds you every time that you have to stay safe. Podcast ads can easily be slipped with the fast forward button, but if you’re washing the dishes etc., sometimes you can’t react directly.

      It’s really insane how ads are just everywhere these days.

      • Final Remix@lemmy.world
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        13 days ago

        Some of the most wildly out of touch professors and students I’ve shared space with were business peeps.

      • mghackerlady@leminal.space
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        12 days ago

        I think it’s more companies should question whether the advertisement they pay for is actually effective or if they’re just told it’s more effective

    • JackbyDev@programming.dev
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      13 days ago
      • Don’t discuss advertisements with friends like people did in the past

      This one is big and I never noticed it until a few years ago. My wife and I never got cable when we moved into our own place. One time my mother in law was talking to my wife about some commercial and my wife just said she hadn’t seen it. My mother in law got really weirdly upset or something, like my wife was trying to be condescending or something. But she was talking about it the same way people might talk about a funny skit from a show. It wasn’t until being away from it for years that I realized how odd it is.

  • BillCheddar@lemmy.world
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    13 days ago

    I’d pay the $70 or even $100 for a AAA title…if it released complete, relatively bug-free, and didn’t try to soak me with microtransactions and subscriptions.

    But that’s not what’s they’re selling.

    • A_Random_Idiot@lemmy.world
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      13 days ago

      This is whats wrong with gaming.

      idiots being too eager to throw ever increasing amounts of money at companies, to get what they used to get for 50, with zero self awareness that they are the cancer thats killing everything.

      • early_riser@lemmy.world
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        13 days ago

        Counterpoint: games were more expensive in the past, sometimes even before adjusting for inflation. Goldeneye was $70 new.

        The problem is that back then you bought a complete game to play forever. Now you buy an unfinished mess that despite costing as much, makes it abundantly clear that the game isn’t yours through DRM and in your face micro transactions.

  • Washedupcynic@lemmy.ca
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    12 days ago

    What’s driving this trend? The enshitification of triple AAA titles fucking slapping surcharges on EVERYTHING; day one dlc, microtransactions, always online DRM, the ability to revoke access to the shit we pay for, it’s death by 1000 cuts. EVERY anti-consumer action, every attempt to squeeze more of us while delivering the same rehashed shit over and over just drives me further into the arms of indie developers. The intent of us withholding our money and refusing to purchase your shit is to provide publishers with a sense of pride and accomplishment for retaining their customer base.

    • Squizzy@lemmy.world
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      12 days ago

      I havent taken a stance but games requiring subscriotion have moved me away. Seasons pass, dlc etc.

  • Alandrus_Sun@ttrpg.network
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    13 days ago

    I’d love to play AAA games- Crimson Desert and Spider-Man 2 are on my wishlist. But now that they’ve been optimized for frame generation, my 3070 can’t play them to my standard.

    If I’m going to stare at a pixelated mess, I’d rather it be curated by an indie artist than technical difficulties from DLSS compression

    • Soggy@lemmy.world
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      12 days ago

      3070 can’t play them to my standard.

      You’ve poisoned yourself. Chasing fidelity and refresh rates has done for graphics what short-form media did to attention spans. I’m emulating PS1 games and playing Fallout 4 on a 970 while my computer fans blow like the flight deck of an aircraft carrier and I am free.

      • Quetzalcutlass@lemmy.world
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        11 days ago

        Those still doing 1080p/1440p gaming get the best of both worlds: high framerates with all the fancy graphics turned on, without needing to rely on frame gen or spend a thousand bucks on a graphics card.

        IMO 4k isn’t enough of a qualitative leap to justify all the hacks needed to make it run acceptably on current hardware, let alone the sky-high VRAM costs for that resolution. I’d rather run a game in ultra quality at 1080p than medium quality in 4k.

  • spip@lemmy.world
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    13 days ago

    I feel like this doesn’t account for people who play older games. Like I’m currently playing the God of War reboot. That would count as playing something that’s outside the current top 20, but still very-much AAA.

    • TheMinions@lemmy.dbzer0.com
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      13 days ago

      Hey, so am I! I was never a big fan of the hack and slash of the original trilogy, but have been loving the axe combat and the Norse mythos.

      I have been playing it on Steam Deck and am quite impressed with it.

    • djdarren@piefed.social
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      9 days ago

      I’m currently replaying Horizon: Zero Dawn on my wife’s old GTX 1060 machine. Yeah, it’s kinda janky at times, but it’s still a great game.

  • w3dd1e@lemmy.zip
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    13 days ago

    Do they still make AAA games anymore? They take so long to develop and lots of them get cancelled at the very end or a month after release.

      • TachyonTele@piefed.social
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        10 days ago

        In what way? Sony, Nintendo, Microsoft, Gearbox, Bethesda, Capcom, etc etc all still make and release new games.

        • Azrael@reddthat.com
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          10 days ago

          Because AAA doesn’t just mean “new game”. AAA is about budget, the size of development teams, the time it takes to make, and monetization layers. The AAA industry is struggling because they don’t really make games like they used to.

  • yesman@lemmy.world
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    13 days ago

    PC players are always going to lead the trend because we have the most options. Microsoft and Sony are in a race to enshitify their ecosystems, while Nintendo is actively hostile towards it’s customers and fans.

    Meanwhile I’m playing through what was originally a Playstation exclusive title that I got on sale on Steam, and run on Linux.

    • mghackerlady@leminal.space
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      12 days ago

      I’ve always thought sony was fine. Good exclusives, not a terrible experience, is fine with you buying your games. A bit expensive, but otherwise better than xbox and nintendo. Nintendo is good if you want nintendo but otherwise kinda shit

  • mlg@lemmy.world
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    13 days ago

    I’m too lazy to find my 3 year old comment but it went something like “AAA games are about as AAA as the mortgage bonds were in 2007”.

    The era of the AAA gold standard is long gone. You no longer need a million dollar studio bankrolled by a big name publisher/console to make a groundbreaking AAA game.

    Most if not all of those studios have been cost cutting for the past decade to maximize profit which is how we reached the current market of UE5 slop and DoA live service games.

    There’s even an entire YouTube channel dedicated to showing how many current “AAA” titles have regressed in graphical optimization and quality from older game engines due to the lack of proper development, despite the advancement in consumer hardware.

  • tal@lemmy.today
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    13 days ago
    Rank Title Release Year Country of Origin Free-to-Play
    1 Roblox 2006 US Yes
    2 Counter-Strike 2 2023 US Yes
    3 League of Legends 2009 US Yes
    4 Minecraft 2011 Sweden In China
    5 Fortnite 2017 US For modes other than Save the World
    6 Dota 2 2013 US Yes
    7 Valorant 2020 US Yes
    8 World of Warcraft 2004 US No
    9 The Sims 4 2014 US No
    10 Call of Duty: Black Ops 7 2025 US No
    11 Escape from Tarkov 2025 Russia No
    12 Overwatch 2 2023 US Yes
    13 Marvel Rivals 2024 China Yes
    14 PUBG: Battlegrounds 2017 South Korea Yes
    15 World of Warcraft Classic 2019 US No
    16 Grand Theft Auto V 2013 UK No
    17 Diablo IV 2023 US No
    18 Wuthering Waves 2024 China Yes
    19 Genshin Impact 2020 China Yes
    20 Apex Legends 2019 US Yes

    I think that a bigger story there is the dominance of F2P games.

    EDIT: Added release year after @Quetzalcutlass@lemmy.world mentioned age.

    EDIT2: And country of origin, while I’m at it.

    EDIT3: Note that the release dates on some of these are a bit apples-to-oranges. For example, Escape From Tarkov only had its 1.0 release in 2025, but had been widely-played well before that, so maybe “availability” would be more interesting than “release”. World of Warcraft Classic only split from World of Warcraft in 2019, but both games have an origin in World of Warcraft, which was released in 2004.

    • Quetzalcutlass@lemmy.world
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      13 days ago

      Nearly every title on that list is also a live service game that has been released for years. It’s almost like supporting your product post-launch builds a dedicated userbase or something.

      (And yeah, I know it’s actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)

      • ampersandrew@lemmy.world
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        13 days ago

        This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.

        • Quetzalcutlass@lemmy.world
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          11 days ago

          True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLC during Early Access, then later admitted it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.

          • SincerityIsCool@lemmy.ca
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            13 days ago

            Doesn’t help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don’t bother with working on performance.

            Maybe I’m just grumpy that I can’t play it anymore since switching to Linux despite upgrading my gpu.

      • tal@lemmy.today
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        13 days ago

        I should totally put release date on there too. Just a sec, will add on a column with that.

        • Quetzalcutlass@lemmy.world
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          13 days ago

          Wow, most of them were even older than I’d thought. And even some of the new ones like Tarkov were in Early Access for years before their official release date.

          (You flipped the date and country for 16 and 17, btw) Already fixed, never mind!

            • Quetzalcutlass@lemmy.world
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              13 days ago

              One minor correction, I believe The Sims 4 went F2P at some point. They’re funded entirely by expansion packs now.

              • tal@lemmy.today
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                13 days ago

                Yeah, I thought about changing it, but…the problem is that while the base game is playable now for $0, the overwhelming bulk of the game’s content is in expansion packs. Like, I don’t think that people really buy and play just the base game; it’d be more like a demo.

                EDIT: A similar game might be DCS. I mean, yes, technically the base game is free, and you get (checks) a WW2 fighter and a Soviet ground-attack jet. But…basically that acts as a demo, and everyone is going to go out and get at least their favorite aircraft, and most of those aircraft cost about as much as a full-priced video game does. Hell, a couple of them are $80 each.

    • brucethemoose@lemmy.world
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      13 days ago

      Or effectively F2P/MTX based ones, even if they have an upfront cost.

      And it’s not even counting mobile.

      I hear a lot about the resurgance of honest, pay-upfront games, but revenue sure isn’t supporting that.

      • Quetzalcutlass@lemmy.world
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        13 days ago

        F2P games are subsidized by a small minority who will throw a hundred dollars a month into the game to obtain and max out whatever FOMO event or item/character is on rotation, and by an even smaller group of obscenely wealthy (or mentally ill) players who will spend tens of thousands of dollars just to say they own everything.

        I’d honestly be fine with this model if the ones funding it were treated like patrons of the arts or something, but instead the industry hired a bunch of psychologists to run incredibly unethical experiments to create literally addictive design patterns encouraging the weak-willed or mentally ill to spend more.

        Modern F2P game design is predatory and downright evil in the way it’s carefully cultivated to be just fun enough to continue playing, while constantly dangling the promise of more enjoyment if you’d only spend a tiny bit more (with that ‘bit more’ often only granting a small chance at getting what you want, with ‘pity’ systems only guaranteeing the desired drop if you spend the equivalent of around a hundred bucks in premium currency). But since it’s obscenely profitable, I don’t foresee it going away without legislation banning those practices.

        • Korhaka@sopuli.xyz
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          13 days ago

          It depends, it’s certainly inaccurate to describe all F2P games as doing this. Runescape, at least back in the 2000s, was F2P or a monthly sub. That was it.

          • mika_mika@lemmy.world
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            13 days ago

            Runescape also was a free game at a time when those weren’t really common. I honestly can’t think of any others with the scope of RS.

            Not only was it free, it ran entirely in a browser window.

            That’s how it managed to build its player base, and it coasts on that nostalgia to this day.

              • mika_mika@lemmy.world
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                13 days ago

                Miniclip, Newgrounds, and similar felt more like mini games.

                For free and in browser with some actual progression, I can think of RuneScape and those Artix Adventure Quest series games. I played both, but Runescape definitely felt like more of a complete game with 3D models and all.

                God, I had forgotten how bad those Artix games were til I remembered them just now.

                • Trainguyrom@reddthat.com
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                  12 days ago

                  I played the bejeezus out of Runescape until I picked up Minecraft as a teenager. The free to play section certainly had its limits (only like 30 quests, about a dozen skills and only like 1/4 of the map) but you could absolutely access many, many hours of content purely in free to play. Compare that to another title from around the same era, Disney’s Pirates Online, which gave you an initial 3 days of free premium membership on account creation, you’d largely run out of free content and find everything gated to membership within a couple of days so it was hard to enjoy past those first 3 days unless you could convince your parents to buy you membership.

                  Of course, both have extremely healthy community-run revival projects in 2009Scape and The Legend of Pirates Online respectively.

                  There’s also other projects like 2004scape, 2007scape, Darkan, Open RSC etc. depending on your preferred era of Runescape to relive, but ORSC and 2009scape seem to both have the most active development and most active communities by far (and ORSC is early enough to be hard to enjoy if you aren’t deep into vintage gaming)

  • givesomefucks@lemmy.world
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    13 days ago

    Because “top 20” are live service games that have been going on for years…

    The top, however, remains deeply entrenched. The Top 5 PC games have been unchanged since 2023. In 2025, only Marvel Rivals and Wuthering Waves were among the rare new entrants to break into the Top 20.

    If someone buys a hyped up single player game from on of the biggest studios of all time…

    Itll most likely still be “outside the top 20” even tho it’s AAA

  • CookieOfFortune@lemmy.world
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    13 days ago

    Like when BG3 came out and other devs whined about being unable to deliver such a game? Maybe they shouldn’t be considered AAA studios if all they do is waste their budget.