• sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    10 months ago

    55%

    Holy crap! I knew it was bad, but not that bad.

    Do you know of any studios that don’t do this? I’m guessing indie studios, but I’d like an idea of which companies to avoid and which to support. I don’t play a ton of AAA games (especially eSports games, I avoid those like the plague), but it’s still good to keep in mind which are the better actors in the industry.

    • TSG_Asmodeus (he, him)@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      10 months ago

      If they have more than 100 people, they do this. There may be exceptions outside of North America (I only know 2 people who work in games outside of there), but if you want the worst offenders I have personal experience with, or know someone who does; I am including publishers here because any company owned by one of them has the same issues:

      • EA
      • Activision/Blizzard
      • Capcom
      • Tencent
      • Sony
      • Take 2
      • Unity
      • Ubisoft (I only have knowledge of the Montreal studio)
      • Keywords
      • Microsoft (easily the worst offender. They bend laws in Canada where you have to hire people full time, with full benefits, you have work for you for 5 years. So they only ‘hire’ say, QA by using a third party, so they’re hiring the ‘service’ from the 3rd party. When you hit five years, they won’t hire you again until you wait six months and change to a different 3rd party).

      If you ever hear about a company you like working with one of these guys, it’s safe to assume anything they make is about to nosedive after they get bought out, if they even make it. The majority of people I know who left the industry did so after an acquisition because they were all laid off, and then left the industry.

      It’s so bad I know six different people who went back to making movies in the damn effects industry after working in games. I asked one the difference and she said “I make double.”

      EDIT: I can’t find the article anymore, but about 7-8 years ago one was flying around studios emails/slacks showing that the average person in the games industry lasts 3 years. Looking at the people I’ve worked with that seems about right.