- cross-posted to:
- ghazi@lemmy.blahaj.zone
- gaming@lemmy.ml
- gaming@beehaw.org
- cross-posted to:
- ghazi@lemmy.blahaj.zone
- gaming@lemmy.ml
- gaming@beehaw.org
cross-posted from: https://beehaw.org/post/10945203
Mostly from Unity: 1800 through the end of March.
If they have more than 100 people, they do this. There may be exceptions outside of North America (I only know 2 people who work in games outside of there), but if you want the worst offenders I have personal experience with, or know someone who does; I am including publishers here because any company owned by one of them has the same issues:
If you ever hear about a company you like working with one of these guys, it’s safe to assume anything they make is about to nosedive after they get bought out, if they even make it. The majority of people I know who left the industry did so after an acquisition because they were all laid off, and then left the industry.
It’s so bad I know six different people who went back to making movies in the damn effects industry after working in games. I asked one the difference and she said “I make double.”
EDIT: I can’t find the article anymore, but about 7-8 years ago one was flying around studios emails/slacks showing that the average person in the games industry lasts 3 years. Looking at the people I’ve worked with that seems about right.