With Starcraft, there’s a few set strategies that all have counters. If you can recognize and adapt fast enough, you can out maneuver your opponent. They carefully set up all three factions to be able to do this.
It’s been a while since I played AoE2, but it has tons of factions that all play a little different. Only a handful are worth talking about. That’s a valid approach to balance, but it’s a different experience from the Starcraft method.
Sc2 has done a good job the last few years using maps and balance tweaks to keep the meta somewhat varied. It’s dying now though as prize money fell off a cliff this year.
Isn’t that like every rts
Could be ._. I’m not deep into RTS.
With Starcraft, there’s a few set strategies that all have counters. If you can recognize and adapt fast enough, you can out maneuver your opponent. They carefully set up all three factions to be able to do this.
It’s been a while since I played AoE2, but it has tons of factions that all play a little different. Only a handful are worth talking about. That’s a valid approach to balance, but it’s a different experience from the Starcraft method.
Sc2 has done a good job the last few years using maps and balance tweaks to keep the meta somewhat varied. It’s dying now though as prize money fell off a cliff this year.