Online gaming has become an integral part of our lives, offering us the opportunity to connect with friends and players from around the world. However, as technology evolves and new games are developed, older titles must inevitably make way for the future. Electronic Arts (EA), one of the gaming ind
While change can be challenging, it also paves the way for new horizons. As EA retires these online services, they are undoubtedly working on exciting new games and experiences that will captivate players for years to come. As the gaming world continues to evolve, it’s our shared passion for virtual adventures that keeps us moving forward. So, let’s celebrate the memories and look forward to the next chapter in gaming.
“Running servers costs money and it resources to patch, secure, monitor, etc. and we don’t want to spend those costs on these games after so long”
Why not just be honest and let users know. And have a planned server maintenance expiration date upfront when you release the game. And, if it’s doing well, or if you release a DLC, shift that date.
We get operational costs. Don’t treat consumers like we’re idiotic children.
I think there should be law that forces online games to have a „switch“ to change from public servers to private ones when they shut the public ones down.
There also needs to be a law that makes all inventions that are no longer sold public domain immediately, including machines and everything else. As in „this car is no longer sold so it’s building plans go public and people can rebuild it and build parts without copyright infringement.“
This will force companies to either give up their IP or maintain it while making money with it instead of artificially shortening the lifespan of a product while raking in billions.
We absolutely need to understand that companies didn’t make more profit every year in the past. Profits were to bolster bad years. Today, if a company doesn’t have a great year, it gets sold and then closed. (Obviously gross oversimplification but the pattern is clear).
Well, that would mean declining sales when the date of disconnect nears. EA does not want that, thus not telling the games go offline the next day provides more money in their eyes. EA does not care about the customer experience, they care about the money they can sqeeze out of the customer.
This is what a shill sounds like.
“Running servers costs money and it resources to patch, secure, monitor, etc. and we don’t want to spend those costs on these games after so long”
Why not just be honest and let users know. And have a planned server maintenance expiration date upfront when you release the game. And, if it’s doing well, or if you release a DLC, shift that date.
We get operational costs. Don’t treat consumers like we’re idiotic children.
I think there should be law that forces online games to have a „switch“ to change from public servers to private ones when they shut the public ones down.
There also needs to be a law that makes all inventions that are no longer sold public domain immediately, including machines and everything else. As in „this car is no longer sold so it’s building plans go public and people can rebuild it and build parts without copyright infringement.“
This will force companies to either give up their IP or maintain it while making money with it instead of artificially shortening the lifespan of a product while raking in billions.
We absolutely need to understand that companies didn’t make more profit every year in the past. Profits were to bolster bad years. Today, if a company doesn’t have a great year, it gets sold and then closed. (Obviously gross oversimplification but the pattern is clear).
Well, that would mean declining sales when the date of disconnect nears. EA does not want that, thus not telling the games go offline the next day provides more money in their eyes. EA does not care about the customer experience, they care about the money they can sqeeze out of the customer.
Sounds like me trying to reach the word count on a half-assed essay.