• SzethFriendOfNimi@lemmy.world
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    1 year ago

    “Running servers costs money and it resources to patch, secure, monitor, etc. and we don’t want to spend those costs on these games after so long”

    Why not just be honest and let users know. And have a planned server maintenance expiration date upfront when you release the game. And, if it’s doing well, or if you release a DLC, shift that date.

    We get operational costs. Don’t treat consumers like we’re idiotic children.

    • Haui@discuss.tchncs.de
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      1 year ago

      I think there should be law that forces online games to have a „switch“ to change from public servers to private ones when they shut the public ones down.

      There also needs to be a law that makes all inventions that are no longer sold public domain immediately, including machines and everything else. As in „this car is no longer sold so it’s building plans go public and people can rebuild it and build parts without copyright infringement.“

      This will force companies to either give up their IP or maintain it while making money with it instead of artificially shortening the lifespan of a product while raking in billions.

      We absolutely need to understand that companies didn’t make more profit every year in the past. Profits were to bolster bad years. Today, if a company doesn’t have a great year, it gets sold and then closed. (Obviously gross oversimplification but the pattern is clear).

    • Kyyrypyy@lemmy.world
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      1 year ago

      Well, that would mean declining sales when the date of disconnect nears. EA does not want that, thus not telling the games go offline the next day provides more money in their eyes. EA does not care about the customer experience, they care about the money they can sqeeze out of the customer.