My opponent better hope they win before we get a Reverse and they’re stuck with my terrible play
Alt text description: Two people are playing chess along with a deck of Uno cards dictating play. Each turn a player draws a card. If the card has a number then that is the number of pieces they can move. Draw Two allows a player to return two captured pieces to the board. Skip causes a player to lose a turn. Reverse causes the players to turn the board around and switch to playing the other color. The actions for Wild or Wild Draw Four are not shown because the game ends in checkmate soon after a Reverse.


Oh yeah, that could be cool. I was also thinking, you’d really want to force quick moves, so that players can’t think too hard how they can checkmate. And of course, chess already has the clock for that. 🙃