If you think about it, ‘mutation’ in a TTRPG is just some kind of mechanical change with the thematic reasoning being ‘because their body changed’ rather than their skills, knowledge, etc. It’d be kind of fun to run basically any fast-power-scaling RPG’s mechanisms but describe how, because they gained a level and put their points into strength, the blood vessels all over their body expand and their muscles swell with new, mutated power.
If you think about it, ‘mutation’ in a TTRPG is just some kind of mechanical change with the thematic reasoning being ‘because their body changed’ rather than their skills, knowledge, etc. It’d be kind of fun to run basically any fast-power-scaling RPG’s mechanisms but describe how, because they gained a level and put their points into strength, the blood vessels all over their body expand and their muscles swell with new, mutated power.
Sure this is true, if It were to design a system around it perhaps feats would be a good framework. “You now spit acid”, for example.
Fears as in ‘Little Fears’ the TTRPG or as in ‘you now do what you are afraid of?’
Autocorrector messed It Up, I meant feats.
Ah, yeah. Pretty doable that way.