

Bards aren’t just “a talented musician” they literally use magic. They’re basically wizards that went the liberal arts path in college.
Bards aren’t just “a talented musician” they literally use magic. They’re basically wizards that went the liberal arts path in college.
A war could always just end by the bad guy (from your perspective) winning decisively.
I think as a teenager I played a lot of Bards because being likeable and everyone doing what you say is kind of nice when you’re an awkward disempowered kid, but nowadays I mix it up. Mostly just because playing the same character repeatedly would get kind of boring for me, and I want to explore different territory, even if it’s on the level of “original the hedgehog donut steal”
That’s kind of funny in a terrible way when you consider that a lot of security research is pentesting.
Therapist: “Also you’re fat”
Patient: [incoherent sobbing]
Therapist: “Ok so you’re insecure about that too, try to work on that…”
Everybody’s gotta learn some time
There are lots of places that will print for you (eg https://www.shapeways.com/), but it’s cheaper and easier than ever to print your own right now! You can get a cheapo chinese printer for a hundred bucks, or an excellent Bambu for $250 (https://us.store.bambulab.com/products/a1-mini) Then you feed your model into something called a Slicer which will let you adjust all those parameters to your heart’s content (Flashprint is beginner friendly, Cura or Orcaslicer are more advanced options, all free) You’ll also need a roll of filament ($13-$20 for one roll, enough to print hundreds of minis) and then you just hit start and see how it goes! If your print fails, nbd, it’s like a fraction of a cent of plastic, just tweak and try again!
The material you want to use is called PLA, it’s cheap and easy to work with. Note that all the above prices are in USD, it’s likely more expensive to get shipped to Australia, but a lot of it comes straight from China so you never know. Feel free to message me with any questions or troubleshooting help
That’s fair. Perhaps another style of DMing and/or a different system are more your speed.
If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.
Deplete their resources by putting the fight at the end of a dungeon or other chain of different kinds of encounters
Higher level monsters
Smart enemies. Sit down and think about what they do as if you were playing them in someone else’s game. Dumb dragons land and get murdered, smart dragons stay in the air, flame the party, and have been abusing contingency spells for the last millennium.
Stakes other than player death. Sure we can kill these bandits, but can we do it before they get away with the orphanage fund? What if they take hostages? What are we going to do about all these fires they set on the way in?
Make it feel more dangerous than it is by use of good description. A hippo is a relatively low level monster, but when that one player that knows how scary they are IRL realizes what you’re describing, they will crap their pants.
What is a “domain game”?
Sometimes restrictions breed creativity, though.
The DM can not metagame, definitionally
So I guess that’s actually several questions, and they each have different answers.
Why does combat feature heavily in D&D? It doesn’t. Or at least, not necessarily. How much or little it features is dependent on your DM.
Ok, so why has it historically been featured heavily? Because of D&D’s lineage. The game evolved mechanically from wargames, where combat was the whole thing, and thematically from works like Conan the Barbarian and Tolkein, where fighting monsters featured prominently.
Why so many types of monsters, then, if works like The Hobbit only had a half dozen or so? Because The Hobbit is a single story, whereas D&D is a framework for creating lots of stories. Maybe one short campaign or a campaign arc has as many monsters as a Tolkein story, but then you go on to the next arc, the next campaign, and you need something new. You can obviously recycle lots; orc bandits are different from orc soldiers are different from orc cultists. But with (tens of?) thousands of games going on continuously, year after year, there’s always a demand for new content to slot in, and monster design is often a handy thing for DMs to outsource. Hence, there are a lot of kinds of monster because there is demand for them.
Are you asking why there are so many kinds of monsters, or why monsters appear so frequently in the campaigns you’ve played in?
That doesn’t work for 40k, to my understanding. It’s a miniatures combat game
Looking good! Those pirates have a pretty sweet setup!
Sometimes that can be fun, but only if everyone at the table is onboard for a wild tangent. If the other players are bored as shit while the special snowflake starts a unicorn breeding operation, it’s time to use that No. And you, the DM, are included in that too; if your players want to drag you off to write every book in the library and that’s not fun for you, you have the right to say “hey maybe you should play the game I made for you instead.”
You decide that if an when the players make it a priority with their choices.
Addendum to the “Are you sure you want to do that” bullet: if a player ever does something that seems nonsensical to you, ask them what they expect to achieve by doing that. Understanding their motivation is often what resolves the miscommunication and/or allows you to steer them towards a better way to do what they’re trying to do.
Jokes on you, we play every rpg!