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Joined 2 年前
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Cake day: 2023年6月20日

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  • I think as a teenager I played a lot of Bards because being likeable and everyone doing what you say is kind of nice when you’re an awkward disempowered kid, but nowadays I mix it up. Mostly just because playing the same character repeatedly would get kind of boring for me, and I want to explore different territory, even if it’s on the level of “original the hedgehog donut steal”




  • There are lots of places that will print for you (eg https://www.shapeways.com/), but it’s cheaper and easier than ever to print your own right now! You can get a cheapo chinese printer for a hundred bucks, or an excellent Bambu for $250 (https://us.store.bambulab.com/products/a1-mini) Then you feed your model into something called a Slicer which will let you adjust all those parameters to your heart’s content (Flashprint is beginner friendly, Cura or Orcaslicer are more advanced options, all free) You’ll also need a roll of filament ($13-$20 for one roll, enough to print hundreds of minis) and then you just hit start and see how it goes! If your print fails, nbd, it’s like a fraction of a cent of plastic, just tweak and try again!

    The material you want to use is called PLA, it’s cheap and easy to work with. Note that all the above prices are in USD, it’s likely more expensive to get shipped to Australia, but a lot of it comes straight from China so you never know. Feel free to message me with any questions or troubleshooting help




    • Deplete their resources by putting the fight at the end of a dungeon or other chain of different kinds of encounters

    • Higher level monsters

    • Smart enemies. Sit down and think about what they do as if you were playing them in someone else’s game. Dumb dragons land and get murdered, smart dragons stay in the air, flame the party, and have been abusing contingency spells for the last millennium.

    • Stakes other than player death. Sure we can kill these bandits, but can we do it before they get away with the orphanage fund? What if they take hostages? What are we going to do about all these fires they set on the way in?

    • Make it feel more dangerous than it is by use of good description. A hippo is a relatively low level monster, but when that one player that knows how scary they are IRL realizes what you’re describing, they will crap their pants.





  • So I guess that’s actually several questions, and they each have different answers.

    Why does combat feature heavily in D&D? It doesn’t. Or at least, not necessarily. How much or little it features is dependent on your DM.

    Ok, so why has it historically been featured heavily? Because of D&D’s lineage. The game evolved mechanically from wargames, where combat was the whole thing, and thematically from works like Conan the Barbarian and Tolkein, where fighting monsters featured prominently.

    Why so many types of monsters, then, if works like The Hobbit only had a half dozen or so? Because The Hobbit is a single story, whereas D&D is a framework for creating lots of stories. Maybe one short campaign or a campaign arc has as many monsters as a Tolkein story, but then you go on to the next arc, the next campaign, and you need something new. You can obviously recycle lots; orc bandits are different from orc soldiers are different from orc cultists. But with (tens of?) thousands of games going on continuously, year after year, there’s always a demand for new content to slot in, and monster design is often a handy thing for DMs to outsource. Hence, there are a lot of kinds of monster because there is demand for them.