Hiplobbe@lemmy.world to rpg@ttrpg.network · 9 days agoSystems that handle mutation?message-squaremessage-square17linkfedilinkarrow-up110arrow-down10file-text
arrow-up110arrow-down1message-squareSystems that handle mutation?Hiplobbe@lemmy.world to rpg@ttrpg.network · 9 days agomessage-square17linkfedilinkfile-text
I am currently playing the new RE9 and got to thinking, what games are out there that handle mutations?
minus-squareHiplobbe@lemmy.worldOPlinkfedilinkarrow-up1·edit-24 days agoSure this is true, if It were to design a system around it perhaps feats would be a good framework. “You now spit acid”, for example.
minus-squareSunsofold@lemmings.worldlinkfedilinkarrow-up0·5 days agoFears as in ‘Little Fears’ the TTRPG or as in ‘you now do what you are afraid of?’
minus-squareHiplobbe@lemmy.worldOPlinkfedilinkarrow-up1·4 days agoAutocorrector messed It Up, I meant feats.
minus-squareSunsofold@lemmings.worldlinkfedilinkarrow-up2·3 days agoAh, yeah. Pretty doable that way.
Sure this is true, if It were to design a system around it perhaps feats would be a good framework. “You now spit acid”, for example.
Fears as in ‘Little Fears’ the TTRPG or as in ‘you now do what you are afraid of?’
Autocorrector messed It Up, I meant feats.
Ah, yeah. Pretty doable that way.