Always the first thing I turn off, but surely there are some people out there that actually like it. If you’re one of those people is there a particular reason?

  • pogodem0n@lemmy.world
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    8 hours ago

    Some games are designed with motion blur in mind. Elden Ring, for example, looks very unpleasant to me in 60 FPS without motion blur. But I disable it when using a mod that unlocks the FPS.

  • accideath@lemmy.world
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    12 hours ago

    I usually turn on a light motion blur in games that I f don’t get above 40-ish fps, because the motion blur masks the stuttering. I prefer no motion blur and stuttering to too much or bad motion blur though. I couldn’t play Horizon Zero Dawn on the PS4 Pro, because the motion blur was really intense, even in performance mode and there was no way to turn it off.

    I really like it when games give you an intensity slider instead of just on or off. Spiderman on the PS4, for example runs at 30fps. It looks like a stuttery mess with motion blur off. With motion blur at the highest setting (which is the default I think), you cannot see a thing when moving. But putting it at ~20% or so masks the stuttering very well without being a complete eyesore.

    I also like object based motion blur a lot, like the Jedi games have. Instead of blurring the camera movement, it only blurs the movement of objects that are actually moving (quickly), which has a nice effect, in my opinion.

    In general though, I prefer having better performance and a clear image, but motion blur is a useable band-aid solution if performance is a limiting factor.

    I have similar opinions to the likes of DLSS, FSR & Co. I vastly prefer running games at native resolution but when my GPU can’t keep up, FSR it is. I‘m not yet convinced of frame generation as an alternative to motion blur to get 30fps feeling a little closer to 60 but I haven’t gotten around to testing that yet either. Im not categorically against it in Games, unlike in movies. Motion smoothing in TVs is a pest.

  • Queen HawlSera@lemm.ee
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    14 hours ago

    It looks cool as fuck, but only if it blends well with the art style.

    Weirdly I think it looks great with Strife: Veteran Edition

  • vrighter@discuss.tchncs.de
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    12 hours ago

    it makes gameplay, not screenshots feel smoother. Screenshots are not playable, no matter how sharp it might look

  • yeehaw@lemmy.ca
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    16 hours ago

    In single player games it gives me this sorta intense action feel, and I enjoy it.

  • LANIK2000@lemmy.world
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    12 hours ago

    I use it occasionally, in some games it looks better. Particularly games where the camera doesn’t swing around as wildly, meaning NO FPS GAMES! Or any game where you’re manually moving the camera all the time. I have yet to see a FPS where motion blur doesn’t fucking blind me for every split second I move.

  • Unknown1234_5@lemmy.world
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    13 hours ago

    Nothing runs at a decent framerate anymore, I have no choice if I want it to look decent. 60 fps isn’t that much to ask for.

      • Unknown1234_5@lemmy.world
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        4 hours ago

        There is no reason a ryzen 5 4000 and a GTX 1650 with 16 GB of ram shouldn’t be able to run a game at 60 fps at 1080p native resolution, or at 1440p (monitor I use now is the resolution) with upscaling and still look decent. That’s not even an opinion thing, cyberpunk runs at a good framerate at 1440p looking absolutely gorgeous with fidelityfx 3, but I shouldn’t even need that. Also, “just upgrade your pc” is like telling a homeless guy to just buy a house because 1) PC shit is expensive and 2) I have a laptop so I can’t just upgrade bits and pieces.

  • MP3Martin@programming.dev
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    15 hours ago

    When i enable it, it makes it so blurry that i can only properly see stuff when i stop moving my mouse. Is that because of low framerate? (happens in nearly every game that i try to enable it in, even when setting motion blur to the lowest amount)

  • Xenny@lemmy.world
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    20 hours ago

    It depends on the implementation. Properly Implemented motion blur can look rather pleasing. Also with new frame generation tech motion blur really helps smooth out the in between frames I’ve found.

  • TriflingToad@sh.itjust.works
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    21 hours ago

    It smooths out the framerate, also it looks better to me 🤷‍♀️. I’ve been playing games since I was little so I don’t really get nauseous from it like others in this thread.
    I have a pretty high end computer but also keep it on playing games on my Steamdeck too.

  • Sequentialsilence@lemmy.world
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    2 days ago

    Only for very specific games, and only because I don’t have a high refresh rate monitor.

    If I’m in Forza driving 200 km/h I shouldn’t be able to see the bricks I’m flying past. With my low refresh rate monitor I can, so adding just a hint of motion blur really helps add that flourish of immersion that I can’t get with my setup. But that’s again very specific games and only because I cap out at 60fps.

  • EnderMB@lemmy.world
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    2 days ago

    It’s something I give so little of a shit about that this is probably the first time I’ve really thought about it, ever.

    So probably that.

      • EnderMB@lemmy.world
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        14 hours ago

        On Lemmy, yeah, probably? A lot of people just seem to be really angry/annoyed at the dumbest shit that doesn’t seem to bother most other people.

    • stevestevesteve@lemmy.world
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      2 days ago

      In my experience it’s much more likely to CAUSE frame drops than mask anything in a good way. It sure masks visual detail though

      • BougieBirdie@lemmy.blahaj.zone
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        2 days ago

        I also have the impression that motion blur causes frame drops. Then again, some games do seem to hiccup when turning regardless of if motion blur is enabled.

        Now I’m wondering if it’s causation or just correlation. Intuition suggests that additional post-processing would at the very least exacerbate frame drops even if it doesn’t cause them itself, but I’ve never done a deep dive to find out.

        • Ookami38@sh.itjust.works
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          2 days ago

          In my experience it’s correlation. Motion blur shouldn’t be a particularly expensive operation. Objectively, yes, it will cause some degree of slowdown, just by necessity, but it really does do a decent job of masking those brief FPS hits.

          My rig isn’t the most up-to-date. I’m also extremely sensitive to a lot of the artifacts that come from not having a consistent FPS. Vsync does a decent job of preventing those issues, but the slowdown dropping from 60 to 30 fps is very jarring to me, no matter how brief, and some light motion blur really smooths it out for me. Now, you can ABSOLUTELY overdo it, and that makes it worse. Usually I use the lowest level available, and the slowdown is preferable to overdone motion blur usually.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      2 days ago

      DoF is hit or miss depending on the game, for me. I turn it off in games that have rather poor context sensitivity for what it blurs, but I’m okay with it in games where it only applies to, like, ADS. The former I hate because there are so many times I’m trying to get a good look at something, and it constantly blurs what I’m looking at because it’s too close, or too far, or the cross hair isn’t exactly on the right pixel, etc.

      Playing MGS5 again recently and it annoys me that I can’t turn DOF off (at least on PS5) because it works the way I dislike.