• samus12345@lemmy.world
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    5 months ago

    I often choose female characters in games because I like variety and male characters are super common. I always make them non-white if given an option, too, although non-human is best of all!

    • TheSlad@sh.itjust.works
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      5 months ago

      I always choose female characters in games with a third person camera. If I’m gonna be staring at them the whole time I play they better be nice on the eyes!

      • samus12345@lemmy.world
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        5 months ago

        I’ve heard that reason a lot, but I’m usually too busy kicking ass to pay attention to hers. And I prefer outfits that look intimidating rather than skimpy.

        • VaultBoyNewVegas@lemmy.world
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          5 months ago

          Yup. I don’t understand how some people are looking at a characters ass more than what else is on the screen and I’m a horny pansexual.

      • Excrubulent@slrpnk.net
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        5 months ago

        A close friend of mine is making a playable-spider-girl-based game.

        I’m in the process of programming a procedural spider walk for it: https://youtu.be/oeBFCxbtwXM

        The spider body is placeholder, it will become a drider. The plan is to make the legs able to seek and grip on arbitrary 3d geometry, including flailing when no good purchase is available, and allow the spider to traverse on any surface.

        Edit: I am also chronically ill but slowly finding stability, don’t hold your breath for this to come out.

        • Sabata@ani.social
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          5 months ago

          Thats oddly satisfying to watch. Best of luck!

          There are dozens of us weirdos out their with questionable taste.

          • Excrubulent@slrpnk.net
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            5 months ago

            Thanks! I think that’s a good sign :)

            I’m not going to tell you you’re wrong about me being a weirdo with questionable taste.

          • Excrubulent@slrpnk.net
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            5 months ago

            Spider tank game does sound cool. I actually have a scifi concept about cyborg-vehicles that people ride inside of. They’re genetically-engineered living tissue with cybernetic components, a cockpit and possibly a neural interface, and they would be walkers.

            The walking controller is generic, so it really should accommodate any number of limbs. And you could quite easily make it lumber more slowly like a mech.

            • Bertuccio@lemmy.world
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              5 months ago

              Basically Eva spider tanks? Want.

              I don’t see a lot of games actually make legs look like they’re reacting to the ground under them so the concept is cool and really makes things feel … grounded. The last I remember is MechWarrior 4 from forever ago.

              • Excrubulent@slrpnk.net
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                5 months ago

                Huh, I never made the connection with Eva, but I watched that as a kid so the influence would’ve been there.

                And yeah, MW4’s feet blew me away when I first saw them. The way they tilted to match the ground and rotated to turn the mech.

    • drcobaltjedi@programming.dev
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      5 months ago

      I always do non-human if the option is given too. Its just more fun to be a lizard person or an alien, if not, I go for “eh, that looks enough like me”