

For me it’s definitely more about legitimacy, recognition and signalling to the market.


For me it’s definitely more about legitimacy, recognition and signalling to the market.


They put way too much effort into the commentary, which they then released for free anyway as podcasts.


It’s still a good game, but I don’t think any of the 2008 gloss that made it a phenomenon survives.


Their goal with the first iteration of Steam Machines (RIP) was explicitly to provide an alternative to Windows and to reduce dependency on Microsoft. I’m pretty sure that’s why they priced the deck so competitively, to make a dent in the market as a loss leader.
To that end, I would expect them to be taking a large hit on these in order to get them into people’s hands. It’s not even about steam sales per se, it’s about platform commoditisation.


You walked so our games would run 🫡
To be fair, as he passed the sign he had been driving carefully up to that point.