Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
It would be more than that if people had a place to go and a way to get there.
Also it’s not just trumpism, it’s that your family can be intelligent but fall for grifters… or they will be kind 90% of the time and then without prompt will casually say something really fucked up at dinner.
I understand fragmentation here, as you can get what you need in a format that works well-enough.
Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).
Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.
EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).
Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.
Is there a proposal for adding an option of sparse speckle* noise to Godot’s generated noise texture?
I’m sure this is easily achieved with a dedicated texture (or two, so the light speckle can be more visible beyond the regular highlighted area), but I don’t seem to be having much luck making or finding it.
*=Most of the original color is untouched but with lighter and darker splotches ideal for a stone texture or to just break up flat color.
Yes, spring of 2444 with my brain in a jar.
Can 3D substitution* animation be exported from Blender? This isn’t easy to search, though what I could find seems like importing animations in general needs more clicks than expected. Even better would be a workflow with greasepencil and geometry nodes (though searching w/Godot leads to a paid tool), especially if that can also be used for vertex colors.
I have my doubts here as the first thing I tried (a custom shader with a 2nd vertex color map hooked up to glow) didn’t work. Though I’m not sure if that was an issue with gltf, Blender, Godot, how I exported it, or something else.
*= Switching visibility to another model rather than using deformation or texturing. If this does not export easily, I guess it’d be easy enough to manually do with Godot’s animation player so long as there aren’t too many frames/animations/states.
Using nodes to compose art (or even component-based code?) would be my guess. Though sure, for many scenarios/designs a node swap wouldn’t be needed.
Alright, trying it. I don’t use Flatpak for anything else because of updating, but Steam updates itself anyway so that shouldn’t be a factor.
EDIT: I forgot dependencies are a bit rough (almost 2GiB total) because sandboxing, so that might’ve been a bigger factor before
Re-installing worked, so I am not sure what happened with the dependency solver (hopefully this doesn’t happen again soon). Though I am almost to the point Steam wouldn’t be such a big loss especially if I can still play a few DRM-free games already downloaded.
Undiagnosed (aside from TTT at home) EDS/POTS here (mild), I biked enough to notice a difference but I didn’t hit the point where it aligned with this post (maybe because I don’t really sweat, stress on my body changes the effect?). Even with inactivity, muscle loss is not an issue for me.
Though the biggest issue with cycling for me is that I don’t really have (m)any destinations, distance makes most trips not viable for what they are (particularly factoring in return trip) or add complication when it comes to hours or weather. Daylight savings ending combined with shorter days ruined it for me, too.
A new YT video by a chemist (NY66qpMFOYo, go to 6:35) just came out highlighting that the acidity causes sucrose to invert into 50:50 glucose:fructose over time anyways, so it makes even less sense. And there’s more sodium.
I like Isomaltulose (glucose-fructose with a stronger bond, making it metabolize slower) but it’s expensive and not as sweet. Though maybe other types of sweeteners could be used like this, perhaps in combination for a better flavor profile.
error: failed to prepare transaction (could not satisfy dependencies)
:: installing lib32-libjpeg-turbo (3.0.4-2) breaks dependency 'lib32-libjpeg' required by lib32-mjpegtools
But in all honesty, I just can’t be bothered to fix it.
My general tactic is to wait until things get fixed… has worked for many years, no longer it seems. Before this I also got bit by an nVidia/systemd issue (won’t always wake from suspend) that I did try to fix and updates didn’t help either so instead I just shut my computer down now. EDIT: This seems fixed now, too
It also does not help that I have 6mb/s internet (shared with other people) thus cannot really update frequently (and thus not auto-update). This isn’t even my original install either, the re-install didn’t help as long as I hoped.
I probably need to switch to something else, but packaging/updating always seems flawed. I tried Tumbleweed a while back, but was quickly annoyed by patterns and did not like the suggested work-around.
TL;DR: It me
Me unable to update my system, trying not to cry while using Blender:
Updated, so at least one issue down.
Me when
when it is never tail time ever
My assumption here is that sugar would need to be dissolved, mixed, and emulsified with more care/difficulty than hfcs. Though if there is any issue here it might not be present until a product has sat on the shelf (or in your house) for too long. Also for gritty, I was thinking more for something like ketchup or other sauces.
I’m also not saying this is a fault of sugar itself, but that hfcs allows highly sweetened products to be produced more easily (which may present said issue if high sugar content is kept 1:1 despite no longer using hfcs).
Agreed, but I have doubts that this will be a massive improvement if the same amount of other sugars are used. I’m sure some things would reduce sugar to fit with production, but if some foods just became gritty (or, soda with sugar sinking to the bottom) I would not be shocked.
Particularly because that seems like the easy-but-wrong-answer. Not that “maybe we shouldn’t make sugar cheaper than water” and “food doesn’t need to be loaded with sugar to taste good” should be unpopular opinions.
I am similar, though for me I’d say it’s more of a personality disorder (SzPD) which also makes socialization a dilemma (it’s a term). Though I live somewhere without much to do (+no public transportation), particularly because I have no interest in driving.
Though I lack skills/money, plus have untreated health issues and likely depression.
It feels eerily similar to leaving the house and never having a reason to actually talk to anyone (that’s also me living on the edge of Nowhere).
Slightly better chances here I guess. I’d say it feels more sparse here but I guess thinking back other platforms either had similar results or other issues.
valid criticism*
* Latest Fad
EDIT: I am referencing Stan Kelly’s political satire cartoons (example)
Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.
(faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).
That, and it seems re-makes don’t really fix core issues (Medievil’s remake).
I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.