At least you’re not using Azure Devops boards, Service Now or Basecamp. Those are all worse in my opinion. I miss Jira.
At least you’re not using Azure Devops boards, Service Now or Basecamp. Those are all worse in my opinion. I miss Jira.
Last time I checked, it was broken for years already. It’s been a while though. edit: Confirmed: https://xdaforums.com/t/module-play-integrity-fix-safetynet-fix.4607985/ Only basic/device attestation is working.
As far as I’m aware, there are no work-arounds that allow for circumventing the Play Integrity API. Probably because you cannot avoid the involvement of a Google backend API that is accessed by the app’s backend. It works like this: Play Services hands a token to the app, the app sends it to the app backend, and then the app backend lets a Google backend verify the token, which results in a verdict. You cannot manipulate the token.
More specifically, Play Integrity API will fail on the Play Service integrity check. If I recall correctly, this is why Google Pay won’t work on GrapheneOS.
Some banks require the app to be used as second factor to log into their website.
The main problem with case-insensitive is that software sometimes is lazily developed: If a file is named “File.txt” and a program opens “file.txt”, then on a case-insensitive file system it will work fine. If you then format your drive to case-sensitive, the same software now fails to load the file. Source: tried case-sensitive filesystem on macOS some years ago.
It can also be due to unsafe charging (over-voltage) or unsafe discharging (over-current, generating too much heat). The actual fire doesn’t necessarily happen immediately during charging/discharging.
Incorporates 3rd-party DRM: EA on-line activation and Origin client software installation and background use required
Requires 3rd-Party Account: EA Account (Supports Linking to Steam Account)
Seems like another cursed EA game with built-in spyware.
My Steelseries Prime Wireless only has basic functionality working. I could run the software via Wine or VM (don’t remember) but it didn’t remember the settings after a power cycle of the mouse or the PC (also don’t remember).
That’s incorrect. At least as a generalization. For example: In The Netherlands, you do not own the airspace above your property. The EU laws for drones do state that you can’t just film people without permission, though. Operators of camera drones also need to register and get an operator id.
The scanning is done on your device. You could theoretically only overload the CSAM reporting feature if such a thing will exist.
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It’s literally in the article: They want to use client-side scanning. The client already has the data decrypted. This is much like what Apple wanted to introduce with CSAM scanning a while back. It’s a backdoor in each client and it’s a matter of time until it will be abused by malicious entities.
Regarding gaslighting: See Apple’s response on the CSAM backdoor shit show. All the critics were wrong, including the various advocacy groups.
Not all of it though. Like JST plugs, barrel connectors, breadboard pin spacing, etc.
A trigger warning on this post for Android devs would’ve been nice.
I think it’s roughly 2 hours at 60fps, but I don’t know for sure because I have mainly been playing with power connected.
“Deep Rock Galactic: Survivor” has been a blast so far. I’m about 12 hours in.
I’m running DualSense on Arch without issues. It even uses the touch pad for mouse movements when not in-game (Steam).
Make sure to check the docs if you aren’t using Gnome: https://wiki.archlinux.org/title/Gamepad.
My only complaint is the atrocious battery life, but that’s not a Linux issue.
If they put the ads in the stream, you can just fast-forward. I don’t think it’ll work out well for Google.