• OmegaMouse@pawb.social
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    8 months ago

    Mixed feelings about that - it sounds like you can still access those features so I don’t think it really affects the base game at all. From what I remember about the first game, you had to be sparing on the waystones to start with, and it required a bit of work to get the item necessary to redo your character - so not much has really changed there. On the other hand, adding these microtransactions in the first place is a stupid idea and the publishers are shooting themselves in the foot by adding them. Should that really change the reviews of the base game though?

    • nac82@lemm.ee
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      8 months ago

      Having limited access to a resource to then hook you on microtransactions is from mobile game design. It’s literally a freemium mechanic being put into an already upscaled price game.

      It’s one of the most abusive and addictive ways to develop a game, and you want to portray that positively.

      I fucking hate gamers. We’ve been having this conversation since the horse Armor DLC for Oblivion yet here we fucking are.

      • Xin_shill@lemm.ee
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        8 months ago

        Correct, it’s part of their design, you create a problem then You sell the solution.

      • OmegaMouse@pawb.social
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        8 months ago

        Oh I don’t want to portray it positively. I agree it’s shit. It just seemed to me that it’s possible (personally at least) to play the game and ignore the microtransactions. But no doubt that’s not the case for everyone

      • djsoren19@yiffit.net
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        8 months ago

        Except having limited access to a resource is from the original game. There’s this lie being sold online that it was an intentional decision for DD2 to try and sell more microtransactions, but limited fast travel is a hallmark of the original Dragon’s Dogma. People are so quick to blind themselves to hatred that they haven’t noticed that Capcom has added completely pointless microtransactions to every one of their games for at least the past 5 years. You can drag them through the coals if you want to over that, and it’s as fair a reason to boycott Capcom games as any, but it’s not a reason to start going after games journalists.

        • nac82@lemm.ee
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          8 months ago

          Except having limited access to a resource is from the original game.

          The original game that ultimately saw success in its “Dark Arisen” release that had an eternal ferrystone.

          Don’t go trying to redefine history here, I played both copies of the original.

          There’s this lie being sold online that it was an intentional decision for DD2 to try and sell more microtransactions, but limited fast travel is a hallmark of the original Dragon’s Dogma.

          There is no lie in the complaints. Ferrystones are not a limited resource in Dragons Dogma 2. You just have to pay microtransactions for it. You are lying about the game to defend it. To me, this level of denial comes off as coping.

          I want you to admit that ferrystones are not a limited resource in Dark Arisen and same with Dragons dogma 2. And I want you to admit the differences in how they are offered to the player.

          Or go lie to somebody else.

          • djsoren19@yiffit.net
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            8 months ago

            If what I read is correct, there is a quest involving a spinx in late game that offers an eternal ferrystone. Now maybe I’ve been lied to, but it sounds pretty reasonable and would track with what was added to Dark Arisen. If you really, desperately, for whatever reason want to skip playing like 80% of the game and spend $30 to fast travel everywhere, I guess you could spend it on ferrystones? Nobody should do that though, it completely breaks the flow and atmosphere of the game, and they are meant to be a limited resource in the early game of both Dragon’s Dogma 1 and 2. You can hate that decision all you want, but don’t try to distort facts to fit your own rage. All the microtransactions are pointless and unnecessary.

            Edit: I looked back through the Sphinx again, killing it grants you an eternal wakestone. So currently no way to get infinite fast travel, but yes to infinite lives.

            • nac82@lemm.ee
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              8 months ago

              Sounds like you want to change topics from your whole lies bit for some reason? Weird. Changing your defense from it being lies and a limited resource while not admitting the predatory nature of this game design. I dont care to argue your new bad faith points as you did not take the last stance fairly. I can’t stand predatory microtransactions. The arrogance of people who don’t care about it invading the game just allow further shit like this to fester.

              I guess if we’re changing topics, we can focus on the predatory character customization microtransaction. They locked any new saves or character creation to limit people to a microtransaction. That’s pretty fucked up too.

              Or we can go into Capcoms’ recent attempts to take down mods from their old games. https://readwrite.com/capcom-backtracks-quickly-and-removes-drm-after-players-rebel/

              There are plenty of problematic things to hit on here.

              Have you tried to turn a circle in the main city on low settings?

    • eatCasserole@lemmy.world
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      8 months ago

      I kinda think we should go right off and bomb all the reviews, with the hope that it teaches devs to stop doing stuff like this.

    • Yeahboy92@lemmy.world
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      8 months ago

      From what I’ve read, it seems to be a compromise to me. I imagine the dev team didn’t want to do it but compromised with the publisher and in reality they probably don’t want you to buy the dlc, as it defeats some of the design decisions. There’s a good pcmag article detailing the dlc and how impactful it is. My guess is that the general opinion of any reviewers would remain the same regardless (with the context of the pcmag article).

      • Triple_B@lemmy.zip
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        8 months ago

        I scrolled through the mtx and… there is literally nothing in there that anyone should ever buy. Exception for the character redesign item, but if this is like first game, you can redesign your character between playthroughs.

        I feel like there’s some kinda argument here between the director and whatever suit wanted mtx. That stuff in the store is literally pointless to buy. RC? People will rent your pawn, that’s how you get it. Wakestones? Gold in game.

        Only thing I’d consider buying would be the eternal ferrystone, but that defeats the flow of the game, and they aren’t selling it.

        • proper@lemmy.world
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          8 months ago

          its the stuff from the deluxe edition. And it isn’t “buy currency whenever” mtx. just the deluxe stuff if you didn’t order deluxe. I got the base game and have already accumulated all this stuff.

        • djsoren19@yiffit.net
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          8 months ago

          I think if people knew that you’d eventually unlock infinite fast travel in end-game anyway, maybe people would be less insane? but realistically the whiniest bitching is coming from people who just want to be mad, so trying to add context won’t help.

          It’s stupid as hell because the game has legitimate issues with performance and some baffling choices, but everyone’s upset with Capcom for…doing the same thing they’ve done for 5 years without any complaint.

          • dmrzl@programming.dev
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            8 months ago

            Now imagine people would actually play the game and realize that you actually don’t want to FT because it is honestly fun to explore.

            But that would require them to actually care about the game… lol.

            • djsoren19@yiffit.net
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              8 months ago

              No kidding. I’m now onto the second kingdom, and have acquired like 11 ferrystones. I’ve used maybe one all game just for pacing reasons. Why would I want to fast travel and miss out on the griffin attacks? Every journey becomes a grand adventure with like several stories of heroic valor, and they’re interspersed with little downtimes where you get to have pawn chatter.