I was pretty into 2 and 3, and I’m definitely not burnt out of the genre or anything, but I just can’t work up the interest to really check out another The Sims after 4.
I’m pretty hyped for some of the spiritual successors, like the one PDX is working on and Paralives. Hard to get excited about anything EA makes nowadays though
The Paradox one looks garbage though, and given their history with DLC I don’t have much hope for it. Paralives looks interesting but the development is glacial to the point where by the time it’s out I’ll be in a retirement home if not seven feet under.
On the other hand, I also have no hope Sims 5 won’t be insanely predatory and anti-consumer. Sigh.
It’s a shame cities skylines 2 doesn’t run on many PCs, or even that the first one became so DLC heavy because watching SimCity implode under EA’s bullshit just for an amazing successor to take to the field was amazing.
I’m very excited for the successor to the Sims but I’ve been waiting for it a scarily long time without any major promising news.
EA made Maxis convert what was supposed to be a successor to The Sims Online into a mainline Sims game. The result is that there was a lot of content that previous games had which was missing at release. Iirc some of it was stuff like pools and cars. Some of it, like pools, has been restored since then, but stuff like cars is still missing.
Edit: one of my biggest personal complaints is the lack of world-editing tools. A modder has hacked in some janky world-editing tools since then, but it took something like 6-7 years for someone to do it.
It’s just generally really shallow. The emotional states was a good idea, but they didn’t actually do anything interesting with it. A lot of the strides they made in asset customization in 3 were left behind in favor of… nothing, i guess? You have a hundred different interactions between sims, and they can all effect the tone of the conversation… but that doesn’t actually matter at all (To be fair, they did introduce lingering sentiments from conversations later, which was a good idea that just needed expansion).
Build mode is alright, but the furniture is a linear progression system which is annoying. You might want a modern looking bed to go with your big city apartment, but the numbers say you actually should want a wooden Princess Cordellia bed. Maybe you want metal stools for your bar? Nope, Princess Cordelia. But what about your dining chairs? Say it with me. Princess Cordellia. You can just ignore the numbers if you want, but there’s not much else to spend money on.
At the end of the day, it feels like you’re just giving up a lot in exchange for half-baked, overpriced, and uninteresting additions.
I was pretty into 2 and 3, and I’m definitely not burnt out of the genre or anything, but I just can’t work up the interest to really check out another The Sims after 4.
Maxis have a habit of pushing some weird bullshit no one asked for while losing all the content built up from previous titles
Yeah I assume they were the inspiration for modern Paradox
I’m pretty hyped for some of the spiritual successors, like the one PDX is working on and Paralives. Hard to get excited about anything EA makes nowadays though
The Paradox one looks garbage though, and given their history with DLC I don’t have much hope for it. Paralives looks interesting but the development is glacial to the point where by the time it’s out I’ll be in a retirement home if not seven feet under.
On the other hand, I also have no hope Sims 5 won’t be insanely predatory and anti-consumer. Sigh.
It’s a shame cities skylines 2 doesn’t run on many PCs, or even that the first one became so DLC heavy because watching SimCity implode under EA’s bullshit just for an amazing successor to take to the field was amazing.
I’m very excited for the successor to the Sims but I’ve been waiting for it a scarily long time without any major promising news.
Let them cook.
What, in general, did they do to 4?
EA made Maxis convert what was supposed to be a successor to The Sims Online into a mainline Sims game. The result is that there was a lot of content that previous games had which was missing at release. Iirc some of it was stuff like pools and cars. Some of it, like pools, has been restored since then, but stuff like cars is still missing.
Edit: one of my biggest personal complaints is the lack of world-editing tools. A modder has hacked in some janky world-editing tools since then, but it took something like 6-7 years for someone to do it.
It’s just generally really shallow. The emotional states was a good idea, but they didn’t actually do anything interesting with it. A lot of the strides they made in asset customization in 3 were left behind in favor of… nothing, i guess? You have a hundred different interactions between sims, and they can all effect the tone of the conversation… but that doesn’t actually matter at all (To be fair, they did introduce lingering sentiments from conversations later, which was a good idea that just needed expansion).
Build mode is alright, but the furniture is a linear progression system which is annoying. You might want a modern looking bed to go with your big city apartment, but the numbers say you actually should want a wooden Princess Cordellia bed. Maybe you want metal stools for your bar? Nope, Princess Cordelia. But what about your dining chairs? Say it with me. Princess Cordellia. You can just ignore the numbers if you want, but there’s not much else to spend money on.
At the end of the day, it feels like you’re just giving up a lot in exchange for half-baked, overpriced, and uninteresting additions.