For him, the world is there to be discovered because there are things to be discovered. He talks about forcing players into “blind situations” and “stumbling across someone and something will happen”.
Yeah, but we’ve had that for decades with fast travel…
Game like FO2 had you “travel” on a map. And you’d randomly get stopped for events.
And random events are his rational for why fast travel is bad.
Fast travel isn’t the issue, it’s boring games that are the issue. It’s be trivial for fast travel to randomly spit you out partway through for an event, then let you continue after.
Kingdom Come does this and I really enjoyed it. At lower levels you are just thrown into an ambush/event but you can get perks that allow you to anticipate the ambush/event and react first. Ambushing the ambushers never gets old…
Yeah, but we’ve had that for decades with fast travel…
Game like FO2 had you “travel” on a map. And you’d randomly get stopped for events.
And random events are his rational for why fast travel is bad.
Fast travel isn’t the issue, it’s boring games that are the issue. It’s be trivial for fast travel to randomly spit you out partway through for an event, then let you continue after.
Kingdom Come does this and I really enjoyed it. At lower levels you are just thrown into an ambush/event but you can get perks that allow you to anticipate the ambush/event and react first. Ambushing the ambushers never gets old…
Right. BG3 does this with long rests too – cinematic interruptions are a thing :)