- cross-posted to:
- technology@lemmit.online
- cross-posted to:
- technology@lemmit.online
Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000::Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.
I like elite dangerous but I don’t like that you have to spend hundreds of hours grinding just to accomplish even the most minor gameplay advancement. No Man’s Sky and Starfield are more playable space games that that grindfest. I wish someone would just remake elite dangerous for normal people.
I want someone to make Elite dangerous but with single player progression. You get to pew pew in a bunch of increasingly fancy ships and at the end you fight an alien ship or something. 200 hours to complete and then go play something else with a nice experience.
Have you played the X series?
No,but I am definitely checking it out.
The learning curve is annoying, but it scratches the itch.
That’s the toughest balance to strike:
Make me feel like I’ve gained a skill to become a competent pilot/trader/whatever in a complex world…
…But also in a way that feels rewarding in the context of having a real mortal life to live, because in the end it’s still a videogame.
Tangent example: I hate how badly I want to try and grokk Dwarf Fortress, but I can’t make more time from nowhere lol.
But thankfully Rimworld is really cool. :)
Just wish we could have an eighth day of the week nobody else was allowed to know about!
Evochron, Dark Star One,X series (you may bounce off a few times but they’re extremely unique and deep games), older Elite titles, Freelancer!
To a lesser extent and a bit more survival crafty: Space Engineers or Empyrion with mods. Both have some additional community made content that adds stations/factions to progress against or for and are pretty good if a little janky.
It really depends on what you want from your game. I happily spent hours in my lil hauler playing space trucker, and the only real thing that’s changed since then is I have access to bigger space trucks. I’ve been on a big exploration run for the last 80 or so hours of playtime and I’m enjoying being able to just relax and exist in my lil virtual spaceship. I don’t need to feel like a number goes up every session, but I’m a weirdo.
I used to hunt griefers in my Black Friday skinned Mur-de-Lance w/ a Huge Particle Cannon and tuned yaw slip to kite and atomize those assclowns for profit. Hit my first Elite that way. The second was Void Diamonds, grinding for those “gonna be SO cool” flagships. I nearly made it the full trip with the whole gang doing the massive trek to the edge and back, but RL got in the way, so I’m not Triple Elite, and you know what? If it weren’t for the Silverbacks group (OGs, chill and welcoming, no pressure, from for RP and what TF ever, but always got your back), I don’t even know if I’d have played as long as I did.
You keep truckin’, space cowboy. 🤙🏼
Too bad NMS is boring and Starfield is even more boring
As someone who logged an unhealthy amount of hours in E:D, tricked out the computer chair with vesa mounts for a Warthog HOTAS and coded hundreds of macros and voice attack triggers (and a whole set up for an Index) only to give it all up when Frontier dropped the ball on atmospheric landings (their initial offering was complete shite as they thought that the “community” wanted political intrigue and inter-factional complexity — which we did, honestly, but they delivered shit there, too). Hell, I even came back for a minute, hoping the flagship update was gonna be The One… But, they locked that into a fucking grind with specialized fuel, etc., too.
Shame on E:D, but fuck Star Citizen.
I can’t overstate how disappointed I am in Frontier for completely abandoning Elite in the name of making more zoo simulators. Such a fucking cop out and I hate it.
Mile wide and an inch deep. That’s Elite. Beautiful game, huge grind.