It’s weird because there’s a 3.5mm port on the controller you can use. Which I usually end up using, or Bluetooth through my TV.
But it’s really silly that they don’t just say “Bluetooth audio sucks, use at your own risk” and let you have it.
Bluetooth does, legitimately, suck, for gaming though.
The only official two-way audio profile (that is, mic and speaker working simultaneously) mandates a low bitrate mono audio.
Stereo audio itself has a slight latency which may be fine for music or even movies (especially with lip sync adjustments), but for gaming it can be a problem when your audio is a big part of your situational awareness.
I don’t mind not supporting Bluetooth for games, at least for multiplayer. 3.5mm to controller and a proprietary protocol for the audio is the perfect compromise. For single player or media, though, I’d agree it’s dumb.
IMO even if it does suck for latency, not everyone is playing competitively and needs perfect latency and bluetooth should be supported for everything. Rhythm games on pc and mobile even have adjustment settings for terrible latency.
Depending on the profile, it’s not just a little latency that would be slightly annoying, it can be easily half a second or more, which is enough to be disorienting even in normal slow paced gameplay.
I’m more of the camp it should warned that it is worse for gaming with an explanation of why, then just out right disallowing it. As was said, not all people are playing competitive nor does it present a problem for all games.
I (think) I have the same headphones as op. They look like the WH-CH700N’s. Decent headphones, not the fanciest. Anyway, they have a 3.5 mm port. I use them with my Roku remote all the time
It’s weird because there’s a 3.5mm port on the controller you can use. Which I usually end up using, or Bluetooth through my TV. But it’s really silly that they don’t just say “Bluetooth audio sucks, use at your own risk” and let you have it.
Bluetooth does, legitimately, suck, for gaming though.
The only official two-way audio profile (that is, mic and speaker working simultaneously) mandates a low bitrate mono audio.
Stereo audio itself has a slight latency which may be fine for music or even movies (especially with lip sync adjustments), but for gaming it can be a problem when your audio is a big part of your situational awareness.
I don’t mind not supporting Bluetooth for games, at least for multiplayer. 3.5mm to controller and a proprietary protocol for the audio is the perfect compromise. For single player or media, though, I’d agree it’s dumb.
IMO even if it does suck for latency, not everyone is playing competitively and needs perfect latency and bluetooth should be supported for everything. Rhythm games on pc and mobile even have adjustment settings for terrible latency.
Depending on the profile, it’s not just a little latency that would be slightly annoying, it can be easily half a second or more, which is enough to be disorienting even in normal slow paced gameplay.
I’m more of the camp it should warned that it is worse for gaming with an explanation of why, then just out right disallowing it. As was said, not all people are playing competitive nor does it present a problem for all games.
I (think) I have the same headphones as op. They look like the WH-CH700N’s. Decent headphones, not the fanciest. Anyway, they have a 3.5 mm port. I use them with my Roku remote all the time