• NounsAndWords@lemmy.world
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    11 months ago

    At some point in the not too distant future there’s going to be a popular video game character running an AI personality that allows communication outside of the game (to pull you back into the game) and a lot of people are going to slowly realize that they accidentally got an AI boyfriend/girlfriend.

    • nevemsenki@lemmy.world
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      11 months ago

      There’s a lot of cruelty potential too. In FNAF Security Breach, you can cripple a miniboss by ripping out her eyes, and you can listen to her lament the fact afterwards. Following on that idea, imagine how many gamers would use AI controlled characters to abuse them in creative ways if they reacted properly. Ooh, I can even chop the legs off!

    • Blaster M@lemmy.world
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      11 months ago

      Worse… it’s designed to increase values through friendship and ponies.

      It makes sure outside events line up in such a way that you always say “yes” on your own accord to plugging in.

  • wabafee@lemmy.world
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    11 months ago

    There is this neat game I saw in YouTube where you play as a vampire trying to convince AI driven NPC to let you in their house using voice. What amazes me is how good it is at detecting different accent and the AI being able to grasp the thing your talking about.

    • Death_Equity@lemmy.world
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      11 months ago

      There are a few mods for Skyrim that adds LLM AI companions. So you can talk to them about whatever and they can talk back. The future of RPGs is going to be pretty sick.

      Indie games like the one you mentioned are going to be able to explore some pretty cool concepts and really push the artform into amazing directions.

      • jacksilver@lemmy.world
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        11 months ago

        But being able to talk about anything and having the character actually do something based on the conversation are completely different things. Yeah you can convince a random npc to “join your quest”, but unless that was programmed into the game the dialouge and the actions of the npc will contradict each other (making a worse interaction).

        NPC dialouge is purposefully limited to align with what the game is programmed to do, we’re still a ways away from really being able to leverage the advances in LLMs in video games (at least based on what I’ve seen).

  • Sanctus@lemmy.world
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    11 months ago

    And its gonna be fucking sick!

    You approach the only tavern in a small hamlet, the rain obscures the rest of the structures. The door creeps open as the hinges scream. But, as the door parts the scenery inside is of an alien nature. Villagers are in celebration, and the warmth of the tavern stands in juxtaposition to the howling cold outside.

    Unfortunately, you don’t have time for festivities. You approach the tavern keeper, and present your query; “I’ve come from afar, my bounty is a women with a scabbard as red as blood, and hair as white as the snow outside.” The tavern keeper nods, “I saw her here three days ago, she spoke of the North and of a tribe who owes her blood.” He lifts his lithe finger and points it to a husky man in the back of the tavern. “Ulfnir will guide you there. Speak to him in the morning.”

    And then the next morning, completely unscripted, Ulfnir could take you to where you asked to go. I’ve seen demos of this tech, and while I added a lot of embellishments to my little story the demos actually had a player asl an npc the location of another and it said sure and took them there. Thats tight. Some people are afraid. I am excited. Give me an AI I can sit with and actually make games and I will make thousands of games a year.

    • MysticKetchup@lemmy.world
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      11 months ago

      The issue is that so far, AI is really just pattern emulation. I imagine it’s fine to flesh out cheap “Kill 10 boars” sidequests, but LLMs are not very good at original or meaningful stories and frequently break down into nonsense over long narratives. It’s more likely you’ll get the sort of simple self-made stories you see in procgen or rogue like games

      • Stovetop@lemmy.world
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        11 months ago

        It’s going to have to be like Westworld, basically.

        Quests and the NPCs involved in them will have curated stories written by humans, much like they are today. Generative AI, meanwhile, allows for improv. The player can tackle quest narratives with genuine freedom of choice, rather than just the predefined choose-your-own-adventure options that limit player choice today. And the generative AI would allow the NPCs who are part of the narrative to make freeform decisions/dialogs/outcomes meant to push players back on the right track.

        Should the player fail to complete the narrative, the AI would also at least be able to improv a more satisfying exit point and outcome than “Whoops, I killed the wrong NPC, looks like I failed the quest.”

        • MysticKetchup@lemmy.world
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          11 months ago

          I think the more likely situation is that they’ll have AI pregenerate a bunch of possible quest lines and then have a human curate them. Prevents things ending up as complete nonsense but still allows for a massive range of possibilities that seems endless while using a lot less processing power. Also pre-empts any situations of players trying to break the AI running in the background.

          • Sanctus@lemmy.world
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            11 months ago

            That would probably take the form of constraining each “prompt” (player action) to always contain the context for the quest or storyline at hand and maybe find some way to feed it what the player previously did to improve improv. I’m just speculating of course. It seems like this has the capacity to go way off the wire.

      • Sanctus@lemmy.world
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        11 months ago

        The process would be more like prototyping. I’d have the AI cook up cheap and fast systems one at a time, step by step as I review them until an MVP is revealed that I can show or tweak. Obviously not full blown BG3 RPGs. But I bet within 10 years I could make some sweet Mario Party clones easily or something of that caliber. I’ve talked to my dev lads about it. If it were possible to prototype that way we would do it.

      • Sanctus@lemmy.world
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        11 months ago

        Ho ho oh shit! Thank you for sharing this. I am going to try and force it to act within my Ooo 1000+ setting lol

    • jmp242@sopuli.xyz
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      11 months ago

      This might be the first time that a computer game (well “sort of single player”) actually can come close to a pen and paper RPG experience.

      • Sanctus@lemmy.world
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        11 months ago

        I’d like to make an OpenGM, that we can all contribute quests, campaigns, anything table top related to it with tags for the system and it can GM for people. With a big enough bag it wouldn’t matter too much that it sucks ass at creating. It would be a great tool for people to get started with ttrpgs.

  • Snapz@lemmy.world
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    11 months ago

    There is no hope for the CURRENT future of entertainment. Maybe everything changes fundamentally, but it probably doesn’t and that just means…

    “Ha ha, such a great round, can’t believe you killed all those chickens! Man, I could really use a subscription to hello fresh, don’t you think, Sam… Kill that green chicken over there to subscribe, RANDOM!?” [NPC FLOSSING INDEFINITELY]