Starfield is one of the most bland games ever made. Modders can’t fix it or want too. This is not Fallout or Elder Scrolls. We are talking about a new Intellectual Property (IP) and it was sub-bar at release. To make people care and want to mod it. You need give them something good. Bethesda failed at this for Starfield.
Also I tried of “Bethesda release another mid game, but the modders will save it.”. Can we stop this. People need to hold them to a higher standard.
As I understand it: the main issue with fallout 4 from a modding pov is that they reworked the entire engine twice between FONV and FO4. Once for Skyrim, which made it much easier to make mods, and then again for FO4 which made modding some things much harder, if not impossible without workarounds.
At the end of the day, people don’t want to work really hard to polish a turd when they could be working on improving a flawed gem instead. New Vegas has much better meat on it’s bones even if it’s the same bones as 3 and 4. Starfield is like someone put a bunch of unflavored tofu on all those bones and tried to sell it as premium ribs.
Also like… do we know it will even be easily moddable? When I think of games the most transformed by mods over the years I think of games that are 10+ years old, or extremely modular indie games seemingly designed with mods in mind (like Rimworld).
Starfield is one of the most bland games ever made. Modders can’t fix it or want too. This is not Fallout or Elder Scrolls. We are talking about a new Intellectual Property (IP) and it was sub-bar at release. To make people care and want to mod it. You need give them something good. Bethesda failed at this for Starfield.
Also I tried of “Bethesda release another mid game, but the modders will save it.”. Can we stop this. People need to hold them to a higher standard.
Anecdotally but this is why I felt there were less interesting fallout 4 mods to me than NV despite there being more of them.
As I understand it: the main issue with fallout 4 from a modding pov is that they reworked the entire engine twice between FONV and FO4. Once for Skyrim, which made it much easier to make mods, and then again for FO4 which made modding some things much harder, if not impossible without workarounds.
At the end of the day, people don’t want to work really hard to polish a turd when they could be working on improving a flawed gem instead. New Vegas has much better meat on it’s bones even if it’s the same bones as 3 and 4. Starfield is like someone put a bunch of unflavored tofu on all those bones and tried to sell it as premium ribs.
Also like… do we know it will even be easily moddable? When I think of games the most transformed by mods over the years I think of games that are 10+ years old, or extremely modular indie games seemingly designed with mods in mind (like Rimworld).
How transformative it is is debatable, but the total war warhammer series got a really strong modding scene that’s only gotten better with time.
Bethesda keeps their engine for a reason, there is a lot of people that will be intimately familiar with the modding tools once they arrive.
They will be releasing a toolset same as their other games. They just haven’t said when other than sometime in 2024.