• nfh@lemmy.world
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      1 year ago

      I think the biggest issue is titles; what people expect of mobile games, perpetuating itself into a weak catalog of original titles, with a few good ports. Mobile games are largely designed to be heavily-monitized, Games as a Service, and/or gacha titles… profitable design choices, but not because they make games better.

      Having a more standard control scheme would help get more ports of console games, but I’d love to see more mobile games that use the existing interface/formfactor well. Pokemon Go circa 2018 was a good game that only works on mobile, and I’d love to see more of those.

    • coyotino [he/him]@beehaw.org
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      1 year ago

      You bring up an interesting point, and now I’m wondering: how would a gaming-focused phone sell in a post-Switch world? We all remember the Xperia Play, but maybe it was just too early. What if Apple released an “Arcade edition” of the next iPhone for $1000, which featured a slide out controller or some other slick integration of physical controls? How well would that sell, and what impact (if any) would it have on Switch/Steam Deck sales?