I’m kinda not interested at this point. I would have 100% tried it if it was an open beta, but at this point when it releases everyone will have had years of experience playing already, which sucks for new players for this sort of game.
And no im not going to beg some random for an invite.
The question would be when the amount of people who complete newcomers will have fun playing around with will be too small, thus pushing more skilled players to be in the same game.
In TF2 even quickplay games were/are amazing because the game itself still is fun with an absolutely uncoordinated team, and random crits alongside players seeking action will often keep more players from always pubstomping, and it is so chaotic because the team size is big enough for uncoordinated pushes to get you somewhere.
I don’t see how a MOBA, which has a very small team size by design and generally is more strategic, will find a similar footing in terms of new player friendliness.
Yeah, I feel the same way. Definitely puts an odd taste in the mouth the way they are doing it. Thankfully there are more games out there, due to life I probably have nearly 1,000 unplayed games in my Steam library.
For Valve, this is actually a more open way than they have historically done. Typically Valve publicly gives very little to no information on a project until it’s done or almost done.
I’m 1,000,000% cool with both open and closed beta’s, but when a “closed” beta breaks records of online players like that, is it actually closed? The game has been throughly documented before its release… Feels like reading a booked based on a movie after watching the movie.
I’m kinda not interested at this point. I would have 100% tried it if it was an open beta, but at this point when it releases everyone will have had years of experience playing already, which sucks for new players for this sort of game.
And no im not going to beg some random for an invite.
Matchmaking should match you with new players. It takes about an hour to get the basics enough to start having fun
The question would be when the amount of people who complete newcomers will have fun playing around with will be too small, thus pushing more skilled players to be in the same game.
In TF2 even quickplay games were/are amazing because the game itself still is fun with an absolutely uncoordinated team, and random crits alongside players seeking action will often keep more players from always pubstomping, and it is so chaotic because the team size is big enough for uncoordinated pushes to get you somewhere.
I don’t see how a MOBA, which has a very small team size by design and generally is more strategic, will find a similar footing in terms of new player friendliness.
Yeah, I feel the same way. Definitely puts an odd taste in the mouth the way they are doing it. Thankfully there are more games out there, due to life I probably have nearly 1,000 unplayed games in my Steam library.
For Valve, this is actually a more open way than they have historically done. Typically Valve publicly gives very little to no information on a project until it’s done or almost done.
I’m 1,000,000% cool with both open and closed beta’s, but when a “closed” beta breaks records of online players like that, is it actually closed? The game has been throughly documented before its release… Feels like reading a booked based on a movie after watching the movie.
I tried it but the learning curve isn’t something I’m interested in. It’s pretty much the same reason why I can’t get into mobas.
Isn’t it basically an open bata? I remember it being extremely easy to get an invite.
Yeap. Anybody can invite any friend to the beta and that’s it.
Althought I agree, at that point just make it a truly open beta.
It has pretty drastic changes as it goes. So it’s not that bad