• Janx@piefed.social
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    4 hours ago

    Oh? I’m releasing Monopoly as a survival horror game. It’ll be just as good and meaningful…

  • vrek@programming.dev
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    9 hours ago

    I hate when they remake classic games as a totally different genre. Imagine if they did that in other media… “We are making a new breakfast club movie… It will be a space opera!”… “everyone loved hit me baby one more time by Britney Spears, we are remaking it as a mumble rap”… “the taming of the shrew by William Shakespeare was successful, what if we made as an animated TV show like Rick and morty?”

    I’m all for remaking starcraft but keep it as an rts with updated graphics and modern features.

    • Sina@beehaw.org
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      52 minutes ago

      “We are making a new breakfast club movie… It will be a space opera!”

      I would love to watch that actually …

    • justOnePersistentKbinPlease@fedia.io
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      7 hours ago

      the taming of the shrew by William Shakespeare was successful, what if we made as an animated TV show like Rick and morty.

      I hate to be the guy, but Simpsons at their peak retold a number of classics including Lord of the Flies and Hamlet.

    • missingno@fedia.io
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      6 hours ago

      I miss the days when development cycles were short enough that spinoffs could be released alongside main series games without feeling like one was detracting from the other. I miss the days when every big IP had a goofy and experimental straight-to-handheld companion piece.

    • tuckerm@feddit.online
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      8 hours ago

      I’m OK with it because some of them have been good, like the Metroid first-person shooter games. (I haven’t played them, but I know that people liked them.)

      I think one of the reasons it doesn’t work well with movies is that changing the genre of a movie also changes its tone. But with games, the gameplay genre is different from the narrative genre. You can make a strategy game, platformer, or shooter with the same tone, and so it stays “true” to the original setting, and it makes sense as being in the same fictional universe.

      • vrek@programming.dev
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        9 hours ago

        Not nearly as much as in gaming. It does I music a lot but mostly small productions like a single person making a blue grass cover of a metal song, not here’s 100 million budget and a full nationwide ad campaign.

  • Sanctus@anarchist.nexus
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    10 hours ago

    I dont think turning StarCraft into Destiny is a good idea. But then again StarCraft has never had any original ideas in the IP.

    • kyTdKZx9PtDQ9e56u06@lemmy.dbzer0.com
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      5 hours ago

      StarCraft was supposed to be a Warhammer 40k game if memory serves me. But GW said nah, and so blizzard made StarCraft. Old story, could be bullshit, but the similarities are sort of obvious.

      • Sanctus@anarchist.nexus
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        10 hours ago

        To be totally completely fair that game was canceled and is over 20 years old. Whatever seeds it planted are scarce by now at best.

          • Sanctus@anarchist.nexus
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            5 hours ago

            Lol okay. There is nothing in this current project from 20+ years ago of a game that got canceled. I doubt they even have any preliminary builds around anymore to pull from. This is something being built from the ground up.

            • KoboldCoterie@pawb.social
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              5 hours ago

              Obviously. Your statement was that StarCraft had never had any original ideas in the IP; I was just pointing out that the idea of a StarCraft IP shooter pre-dates Destiny (and FarCry). I’m not sure why we’re still discussing this.

              • Sanctus@anarchist.nexus
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                5 hours ago

                Well I assumed it had some relevance, but it really doesnt. It doesnt really prove that StarCraft has original ideas just because they had a canceled game that was before Destiny. Looking at the time period that one was probably because Halo did so well. So it was probably going to be like Halo.

    • VivianRixia@piefed.social
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      9 hours ago

      When they said open world shooter, I was thinking more Far Cry than Destiny, but of course this being Blizzard they will pick the option that tries to monetize it the most.

      • Sanctus@anarchist.nexus
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        9 hours ago

        I only thought Destiny because StarCraft is just a hodgepodge of SciFi shit from other IPs. So I thought of the biggest name “open world” SciFi shooter that recently existed and I would say Destiny is it unfortunately.

          • Sanctus@anarchist.nexus
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            9 hours ago

            They won’t do that. But they’ll have the season passes, in-game micro transactions for skins, probably episodic bullshit too. Thats my guess.

      • Poopfeast420@lemmy.zip
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        8 hours ago

        The dude who was on stage during the announcement, Dan Hay, was apparently a producer on all the FarCry games since 3, so that tracks, but as you said, how can they extract a billion dollars from that.

      • Goodeye8@piefed.social
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        9 hours ago

        Far cry maybe would’ve been a better example than just cause, but that’s the issue with classifying it as “open world shooter”. It could be Far Cry, it could be Destiny, it could be anything between. It could even be Just Cause because we don’t even know if it’s first or third person.

        The whole announcement is a nothing burger.

          • Sanctus@anarchist.nexus
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            10 hours ago

            Destiny 2 was live service, Destiny was arguably not entirely when it released but was getting ready to go there by the end.