I’m making a game about the 12 Greek Olympian gods. The idea is that Prometheus, the Titan who stole fire from the gods, instructs you, a duck, to travel to the realms of each god and steal their “fire” for the humans (e.g. mastery of the seas from Poseidon). It is a mix of platforming and puzzles where you can use the abilities of some of the nature deities (the four winds, Helios the all-seeing sun god, and Achelous the river god)

My question is, how should I make and/or get music for my game so that it fits with the theme of the game? Using something like Beepbox to make retro music doesn’t really fit, so I’m a bit stuck. Is there a similar tool for making smooth/continuous music that doesn’t require all too much musical abilities or is that not a thing? If there isn’t, is there a place to find game music that’s available for public use?

some screenshots for reference: (the first level is Dionysus, the god of wine and ecstasy)

  • e0qdk@reddthat.com
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    22 days ago

    Adding to the options people have already mentioned, if you decide you don’t want to write the music yourself you could:

    • Find someone to partner with to make custom music for you – e.g. at in-person gamedev meet ups / club events, friends (or friends-of-friends), “I Need a Team” type forums, etc
    • Hire someone to make custom music for you
    • Use free music – e.g. Creative Commons licensed music like Kevin MacLeod’s, or free assets from itch.io, etc.
    • Buy music that’s explicitly sold for use in games – try searching for asset packs associated with various popular tools like RPGMaker
    • Use an AI music generator – if you can live with people complaining about AI and are ok with the legal uncertainty around it