Feels like most shooter games these days are super fast paced, COD style games with 0.5 second reload times and Olympic sprinter running speeds. What are some games that have weightier gameplay mechanics and don’t make you feel like a superhuman?

  • Zerush@lemmy.ml
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    2 months ago

    Since years I’m enjoying with The Dark Mod, a Thief like First Person stealth (FPS-, puzzle-, strategy-, adventure -, survival,-,horror-, RPG elements, depending on the mission) game (Windows, Linux, Mac), there isn’t a need of an fast gameplay. It’s 100% free and currently with 170 fan made missions, which you can download and add direct from the game menu.

  • wendigo@lemmy.ca
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    2 months ago

    Due Process. 5v5 tactical shooter with (mostly) procedurally generated maps.

    • Moonguide@lemmy.ml
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      2 months ago

      Second. Performance should probably be better (I was struggling before I upgraded), but it is great fun. Very, very dark in subject matter.

    • gurnu@lemmy.world
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      2 months ago

      Too bad the devs are copaganda pushing alt-righters. Was looking forward to a successor to SWAT but RoN ain’t it

  • happybadger [he/him]@hexbear.net
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    2 months ago

    https://store.steampowered.com/app/393380/Squad/

    This is my favourite shooter, based on the Battlefield 2 mod Project Reality. Everything feels, looks, and sounds realistic. Matches take several hours and have a lot of coordination between specialised squads. The maps are huge and detailed. I’ve played rounds where I only fire a couple bullets and like PUBG it’s so much more thrilling than an arcade shooter with nonstop action.

    • Moonguide@lemmy.ml
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      2 months ago

      Great rec. Teamwork required, easy to learn but hard to master (especially the vehicles, which also require teamwork).

      Honestly squad is pretty strange for me. I’m not very fond of talking to people (SzPD at least, might be on the spectrum), but Squad does not work without teamwork and communication. Guess the difference is that I don’t really get casual communication but effective comms on Squad rely on briefness and exactness. Triple Ds, that kind of stuff.

      If you do end up jumping into Squad, expect some hiccups. The game is not terribly well optimized, and the community almost always picks the same factions and divisions. The devs have shown off a UE5 upgrade that’ll be dropping in the near future, so that might be good.

      In a similar vein, ArmA: Reforger is great. Completely replaced my Squad addiction. While Squad is more focused (which is good), ArmA is way more free and varied in objectives. Plus, I feel like it might be more easily moddable. WCS and RH feel almost like they were vanilla, while the most polished Squad mods feel like mods. Not a knock against the mod teams, maybe unreal is harder to mod.

  • taaz@biglemmowski.win
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    2 months ago

    Hunt Showdown, it’s literally a slow shooter - old, single shot weapons and similar.

    Have a few thousand hours between me and my friends, its decent but someone high up in Crytek seems to be pushing for “popularization” - it’s not as fun and slow-ish as it used to be.

    There is a different game coming up with possibly slow game play too, HUNGER, not much known yet though.

  • courval@lemmy.world
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    2 months ago

    Robocop: rogue city You have a slowmo skill in the tree right from very early game and you’re Robocop so you’re a rather slow walking tank. Great game all around.

  • ka1ikasan@lemmy.zip
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    2 months ago

    Fallout games allow you to be as slow as you want with the right builds. It’s never too fast tbh.

  • teawrecks@sopuli.xyz
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    2 months ago

    Not sure if this is what you’re looking for, but Hunt: Showdown is a pvpve experience set in a fictionalized horror-themed 1900s old west.

    The guns have few shots and are very slow to reload. Often your best strategy is to move very slowly and deliberately, looking closely for any movement from other players, taking care not to make any errant noises. Every single sound you make, including right clicking to aim down sights, is audible to your opponent if they’re close enough. One good shot is enough to down someone.

    The result is a unique experience that can hit both extremes: agonizingly slow build up of anticipation, or a fast paced chase through the woods to cut off an escape.