• JokeDeity@lemm.ee
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    1 day ago

    Meh. If it’s not massively overhauled I’m not interested. Daggerfall Unity is a perfect example of the level of advancement I would like to see of remakes/remasters. I’m not expecting a Resident Evil remake level of change, but if it’s just a paint job I’m not wasting my money, I can mod these games myself.

  • Skullgrid@lemmy.world
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    2 days ago

    They’re done remaking skyrim, now they’re going backwards.

    As someone who hates “natural” directions (I never once understood where the fuck barton was talking about in FNV) I would have preferred a Morrowind remake with map markers

    • Ephera@lemmy.ml
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      2 days ago

      I don’t know about New Vegas, but the trick with Morrowind is that when the guy tells you, you need to go to a cave west of town, that you then get lost, run into a naked barbarian and help get his clothes back, then you run into a lady who got robbed, but fell in love with the robber, so you help reunite them, and then you’re halfway across the map and have long forgotten that you were supposed to find a cave, but you had a much better time than you could have had in that cave.

      Also, the cave might be south of town. It happens. 🙃

      • sugar_in_your_tea@sh.itjust.works
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        1 day ago

        And that’s exactly why I dislike map markers generally, because I tend to ignore everything else on the way there. That said, they’re pretty useful if I’m lost but I think I’m close, so having it be an option that’s off by default would be nice.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      2 days ago

      Morrowind already has map markers. They’re used for MOST quests. There are only a handful that give directions based on landmarks without also marking the objective location. And only one of which I can recall where the directions given are wrong. It does not, however, allow fast traveling between marked points.

      I would always “fast travel” to a new spot by orienting myself toward the part of the map the NPC marked and then using a spell to buff my acrobatics skill by 1000 (like the scrolls of Icarian flight found outside Seyda Neen) and just jump there.

  • mindbleach@sh.itjust.works
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    1 day ago

    Three mods make Oblivion the peak of its era:

    • Leveled list fix. Any one will do. The base game fumbled it, and everyone knows that, so plenty of people have rebalanced it their own ways.

    • Darnified UI. As with SkyUI: it scrunches things down to where they make sense on a 1080p monitor instead of a 480p television in the next room, and it adds a few sort-by options for loot goblins. There’s nothing to be done about the nested tabs because they’re fine. Morrowind has its mouse-driven WIMP setup, Oblivion has its 360 blades dashboard, it’s fine. They are endgame versions of what shaped their era.

    • Quest message popup removal. You absolutely do not need a modal fucking dialog, ev-er-y single time your journal updates. The little ching! is enough.

  • jjjalljs@ttrpg.network
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    2 days ago

    Oblivion was kind of really bad though. It had the worst level scaling of the genre.

    I think the spell crafting was also toned down and more gated than Morrowind. And the equipment I think was overly simplified.