🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 1 day agoAnon questions physicssh.itjust.worksimagemessage-square39fedilinkarrow-up1440arrow-down122
arrow-up1418arrow-down1imageAnon questions physicssh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 1 day agomessage-square39fedilink
minus-squarethefartographer@lemm.eelinkfedilinkarrow-up21·1 day agoSomeone needs to clean up this fucking sim, the rules make no sense
minus-squaretaiyang@lemmy.worldlinkfedilinkarrow-up21·1 day agoSpaghetti code, unfortunately. Apt, given we boil salted water to cook spaghetti.
minus-squareAceticon@lemmy.worldlinkfedilinkarrow-up2·17 hours agoClearly most of the development went into highly detailed graphics so some compromises had to be made on simulation rules and gameplay.
minus-squareRegalPotoo@lemmy.worldlinkfedilinkEnglisharrow-up3·21 hours agoThis game has far too many mechanics. The dev team should prune it back to the essentials and focus on polish rather than getting over ambitious and not executing anything well
Someone needs to clean up this fucking sim, the rules make no sense
Spaghetti code, unfortunately. Apt, given we boil salted water to cook spaghetti.
Clearly most of the development went into highly detailed graphics so some compromises had to be made on simulation rules and gameplay.
This game has far too many mechanics. The dev team should prune it back to the essentials and focus on polish rather than getting over ambitious and not executing anything well