More density means less longevity, less write cycles before the blocks wear out, also decreases the time before Nand leakage can end up corrupting the data. Doesn’t seem like a good thing to me.
Oh yeah, also more storage space causes complacency with developers who will terribly optimize their games because they don’t have to worry about games not fitting on people’s disks. Think 100GB games is bad it’ll get much worse when they got more free space at their disposal, and worse, the perception that their customers have tons of free space as well.
I don’t disagree with you, but on the other hand, this will be a huge boon for people who do things like sail the high seas and wish to keep what they acquire long term. You’re not constantly rewriting in those cases. You’re just slowly (or perhaps not so slowly) filling up the drive. Eventually, it’s essentially read only.
Considering how much I spent on 6 TB of regular hard drive storage for this reason a few years ago, I’d be all for affordable 8 TB SSDs.
Yep, I can’t afford any more storage. I’ve had to start curating and weeding, which is a shame because I know there are things I’d probably eventually revisit. Oh well. So long, Duckman.
if I may ask, what kinds of things are you storing? my computer has only 500gb, my phone has 128gb, and I pay a small fee for 100gb of cloud storage for photos. sometimes I feel like I’m running out of space but it’s never a real problem for me. so I’m just curious because I’m having trouble imagining what I’d even fill up 5tb with.
I’m talking about things like movies and TV shows, not games. In fact, if you aren’t careful (or just have a game that doesn’t allow you to choose where it saves its data), you could have the write cycle issue with games.
Thinking about it, it would be nice if when formatting a partition on mlc based drives, you could specify the number of bits per cell used. So an 8tb QLC drive could be formatted as a 2tb SLC for those who want the resilience, without having to commit to it permanently.
I’m sure there are technical reasons that would be difficult, but everything started out difficult until we figured it out.
For the first part, as long as it isn’t too bad and it gets detected, and has methods for mitigating damage from losses, that’s fine. If you get a lot more capacity but lose some over time, you still have more capacity.
For the latter, yeah it does but do they even care now? Personally, I don’t play any games that large really anyway, so it doesn’t effect me. Let them lose you as a customer too if that’s an issue and they surpass how much you’ll put up with.
The first part also applies to cold storage, like if you leave it off for a while and data will degrade without power as electrons leak out. Something that might be a concern for data archival on these drives.
I don’t think they do care now, I’m not super worried about it but I might be if I wanted to get a PC port of a game that isn’t on PC now, where the old one is well optimized but the new one isn’t. Was the story when I got Okami HD on PC, it’s insane how they went from a game which came on an 8GB disc for PS3 and it’s 34GB on PC, I know they included 4K in the PC one but the fact it’s so much insanely larger makes me think a lot of it was wasted space by not compressing what could be compressed.
More density means less longevity, less write cycles before the blocks wear out, also decreases the time before Nand leakage can end up corrupting the data. Doesn’t seem like a good thing to me.
Oh yeah, also more storage space causes complacency with developers who will terribly optimize their games because they don’t have to worry about games not fitting on people’s disks. Think 100GB games is bad it’ll get much worse when they got more free space at their disposal, and worse, the perception that their customers have tons of free space as well.
I don’t disagree with you, but on the other hand, this will be a huge boon for people who do things like sail the high seas and wish to keep what they acquire long term. You’re not constantly rewriting in those cases. You’re just slowly (or perhaps not so slowly) filling up the drive. Eventually, it’s essentially read only.
Considering how much I spent on 6 TB of regular hard drive storage for this reason a few years ago, I’d be all for affordable 8 TB SSDs.
You don’t need solid state storage for Linux ISOs
I recently bought a 5TB hard drive. It’s funny how that sounds like a lot of space until you fill it up and find yourself eyeing another.
Yep, I can’t afford any more storage. I’ve had to start curating and weeding, which is a shame because I know there are things I’d probably eventually revisit. Oh well. So long, Duckman.
if I may ask, what kinds of things are you storing? my computer has only 500gb, my phone has 128gb, and I pay a small fee for 100gb of cloud storage for photos. sometimes I feel like I’m running out of space but it’s never a real problem for me. so I’m just curious because I’m having trouble imagining what I’d even fill up 5tb with.
Movies at good quality are like 15GB each. Games frequently blow past 100.
I’m the person in the thread before the person who asked, but I’m in the same boat. In my case: videos, radio shows and comics.
A 4-season TV series in 1080p can easily take up 50-100 gb.
ah that makes sense. thanks
My iCloud Photos is 1.2TB
Admittedly I should prune junk out, but RAW photos from real cameras are big and I’m not giving them up. Same with videos from my DJI.
I mean, you’re not wrong but I eventually bought all that shit I torrented in college on gog or steam when I got a job
I’m talking about things like movies and TV shows, not games. In fact, if you aren’t careful (or just have a game that doesn’t allow you to choose where it saves its data), you could have the write cycle issue with games.
Thinking about it, it would be nice if when formatting a partition on mlc based drives, you could specify the number of bits per cell used. So an 8tb QLC drive could be formatted as a 2tb SLC for those who want the resilience, without having to commit to it permanently.
I’m sure there are technical reasons that would be difficult, but everything started out difficult until we figured it out.
For the first part, as long as it isn’t too bad and it gets detected, and has methods for mitigating damage from losses, that’s fine. If you get a lot more capacity but lose some over time, you still have more capacity.
For the latter, yeah it does but do they even care now? Personally, I don’t play any games that large really anyway, so it doesn’t effect me. Let them lose you as a customer too if that’s an issue and they surpass how much you’ll put up with.
The first part also applies to cold storage, like if you leave it off for a while and data will degrade without power as electrons leak out. Something that might be a concern for data archival on these drives.
I don’t think they do care now, I’m not super worried about it but I might be if I wanted to get a PC port of a game that isn’t on PC now, where the old one is well optimized but the new one isn’t. Was the story when I got Okami HD on PC, it’s insane how they went from a game which came on an 8GB disc for PS3 and it’s 34GB on PC, I know they included 4K in the PC one but the fact it’s so much insanely larger makes me think a lot of it was wasted space by not compressing what could be compressed.
Large game file size is an optimization