Dragon Age: The Veilguard has received numerous criticisms since its full unveiling a few months ago. These criticisms have taken aim at the game’s new art style, its writing, its character design, it abandoning player world states, and generally how unfamiliar it feels in comparison to its legacy. It has also been engulfed by the […]
I will agree that the asset reuse in 2 was bad. But I loved the game for putting me in completely different shoes from the norm. The settiing of the character as refugee was unique
Aye, let’s agree to respect each other’s opinion. No matter how wrong yours might be.
(joking of course, I actually like 2 a lot despite how clearly unfinished and rushed it was, although I really really disliked 3 except for the romances and the character interactions)
I always enjoyed the story of 2. Origins and 3 both fall for the same story beats aka “You are the Chosen One. Only you can save the World.”
Origins, you are the last of the Grey Wardens in Felderen. Only you can reunite everyone to stop the Blight.
3, only you can close the rifts, reunite everyone, and stop the Big Bad guy.
In 2n Varic actively mocks that in the beginning. Hawke is portrayed as the Chosen One. When challenged, Varic admits that he made it up. Hawke is a nobody in beginning, only kicks start the mage and templar war because of the people that they associated started everything. Cough Anders Cough Hawke really just stumbles from adventure to adventure because of their companions.
It’s a story about unintended consequences and how small events can lead into big events.
2’s biggest failure was the over use of the same assets. The is cave/house/ruin is the same layout all the other cave/house/ruin. It was fine when it made narrative sense however that it is only for a minority of the time.
It’s always weird to me when people talk about video games as if story is the single most important aspect.
Personally I think 2’s biggest folly was abandoning the deep RPG in favor of overly-simplistic hack and slash. A mistake 3 somewhat attempted to correct, and for that, I’ll take its weaker story because I enjoy playing it much more. And if course 1 blows them both out of the water in terms of RPG gameplay.
Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.
Yes, 2 had a lot of re-used locations. Some of them did make sense, as the story was almost entirely set within a single city, so certain locations are bound to pop up multiple times, especially as the game takes place over a decade or so.
But the real reason, 2 was developed and rushed out the door in like a year or something? It was a ridiculously short amount of time to develop a sequel to a game as big as DA:O. Unsurprisingly, this led to a LOT of re used assets and locations.
But though it obviously had failings, I, like some others, would probably put DA2 as the high point for the series telling really character driven stories with the most compelling cast of characters.
I’ve heard that, and it’s reasonable however I found the level design in the first one could be a little repetitive as well so I thought some of the criticism was somewhat unwarranted.
I disagree. I preferred 2 and 3 to 1. Obviously YMMV and that’s fine
I liked Varic in 2 but that’s about it. The asset recycling was absolutely mad.
I will agree that the asset reuse in 2 was bad. But I loved the game for putting me in completely different shoes from the norm. The settiing of the character as refugee was unique
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Aye, let’s agree to respect each other’s opinion. No matter how wrong yours might be.
(joking of course, I actually like 2 a lot despite how clearly unfinished and rushed it was, although I really really disliked 3 except for the romances and the character interactions)
I always enjoyed the story of 2. Origins and 3 both fall for the same story beats aka “You are the Chosen One. Only you can save the World.”
Origins, you are the last of the Grey Wardens in Felderen. Only you can reunite everyone to stop the Blight.
3, only you can close the rifts, reunite everyone, and stop the Big Bad guy.
In 2n Varic actively mocks that in the beginning. Hawke is portrayed as the Chosen One. When challenged, Varic admits that he made it up. Hawke is a nobody in beginning, only kicks start the mage and templar war because of the people that they associated started everything. Cough Anders Cough Hawke really just stumbles from adventure to adventure because of their companions.
It’s a story about unintended consequences and how small events can lead into big events.
2’s biggest failure was the over use of the same assets. The is cave/house/ruin is the same layout all the other cave/house/ruin. It was fine when it made narrative sense however that it is only for a minority of the time.
It’s always weird to me when people talk about video games as if story is the single most important aspect.
Personally I think 2’s biggest folly was abandoning the deep RPG in favor of overly-simplistic hack and slash. A mistake 3 somewhat attempted to correct, and for that, I’ll take its weaker story because I enjoy playing it much more. And if course 1 blows them both out of the water in terms of RPG gameplay.
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Yeah I love the second one also. Liked the characters better, I like the contained story, combat was more fun I thought, Etc…
Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.
Yes, 2 had a lot of re-used locations. Some of them did make sense, as the story was almost entirely set within a single city, so certain locations are bound to pop up multiple times, especially as the game takes place over a decade or so.
But the real reason, 2 was developed and rushed out the door in like a year or something? It was a ridiculously short amount of time to develop a sequel to a game as big as DA:O. Unsurprisingly, this led to a LOT of re used assets and locations.
But though it obviously had failings, I, like some others, would probably put DA2 as the high point for the series telling really character driven stories with the most compelling cast of characters.
I’ve heard that, and it’s reasonable however I found the level design in the first one could be a little repetitive as well so I thought some of the criticism was somewhat unwarranted.
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And this is the problem. The original game was made for people into RPGs (technically Real Time with Pause RPG).
The sequels gave a middle finger to those people by chasing simplistic, action focused combat with minimal RPG aspects. Hence why people despise them.
I strongly disagree. I’ve been playing crpgs from literally the very first of them. I’m very definitely “into rpgs” and I love all the DA games