• aeronmelon@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    ·
    4 days ago

    Wasn’t it the last Sims games made by Maxis as a separate studio? Isn’t that why everything after it felt so lifeless?

    checks

    It was the last major Sims title released while Will Wright was still with the company. That would explain it.

    Maxis continues to exist as a studio under EA, but most of the original people are gone, including the founders.

  • MrScottyTay@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    10
    ·
    3 days ago

    The only thing that stops me from playing the sims 2 as my main is that Sims outside of the current household don’t age and if you ever achieve platinum status (which is surprisingly easy) there’s no challenge in the game anymore. Because needs barely matter anymore.

    I was once trying to do a “realistic” run with my sim starting in a trailer park and eventually working my way up the property ladder. I got platinum before i moved out of the trailer.

    3 would be the best if it was stable and had the moodlet system of 4. At least for how I want to play the Sims.

  • weker01@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 days ago

    Why the heck did nobody yet develop an alternative like we’ve seen with SimCity/City skylines?!

    They would make so much money and fuck EA.

    • TheHarpyEagle@pawb.social
      link
      fedilink
      English
      arrow-up
      7
      ·
      3 days ago

      Paradox seemed like the ones to do it, what with publishing Cities Skylines, but unfortunately their life sim was canceled.

      Paralives is still going strong in development, though, with a pretty constant stream of updates. Really hoping that one sees the light of day. They’ve already got a pretty impressive building system working, but they’ve got some big ambitions, particularly when it comes to adaptive interactions with character heights.