Gemini24601@lemmy.world to 196@lemmy.blahaj.zone · 5 months ago40 Kilobyte Rulelemmy.worldexternal-linkmessage-square38fedilinkarrow-up1646arrow-down10
arrow-up1646arrow-down1external-link40 Kilobyte Rulelemmy.worldGemini24601@lemmy.world to 196@lemmy.blahaj.zone · 5 months agomessage-square38fedilink
minus-squarepetrol_sniff_king@lemmy.blahaj.zonelinkfedilinkarrow-up3·edit-25 months agoThis isn’t a fair comparison. The game should get to go through the same compression algorithms first.
minus-squaresmonkeysnilas@feddit.delinkfedilinkarrow-up4·5 months agoThat’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
minus-squarepetrol_sniff_king@lemmy.blahaj.zonelinkfedilinkarrow-up4·5 months agoSo you think running a video game through a jpeg compressor would be a bad idea? I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.
This isn’t a fair comparison.
The game should get to go through the same compression algorithms first.
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.