Gemini24601@lemmy.world to 196@lemmy.blahaj.zone · 5 months ago40 Kilobyte Rulelemmy.worldexternal-linkmessage-square38fedilinkarrow-up1646arrow-down10
arrow-up1646arrow-down1external-link40 Kilobyte Rulelemmy.worldGemini24601@lemmy.world to 196@lemmy.blahaj.zone · 5 months agomessage-square38fedilink
minus-squaresmonkeysnilas@feddit.delinkfedilinkarrow-up4·5 months agoThat’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
minus-squarepetrol_sniff_king@lemmy.blahaj.zonelinkfedilinkarrow-up4·5 months agoSo you think running a video game through a jpeg compressor would be a bad idea? I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.