• Meltrax@lemmy.world
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    5 months ago

    “There” is a location. “They’re” is a contraction of “they are”.

  • Sotuanduso@lemm.ee
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    5 months ago

    If you want to make cool things, you play Minecraft. If you want to do cool things, you play Terraria. In Minecraft, it’s all about gathering resources and building, and the combat is an obstacle on the way to that. In Terraria, it’s about combat, and you gather resources and reshape the world to help you fight bosses.

      • Sotuanduso@lemm.ee
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        5 months ago

        You ever think about how weird it is that RPG means two different genres of game depending on whether it’s a video game?

  • i_stole_ur_taco@lemmy.ca
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    5 months ago

    I bought Terraria when I was really into Minecraft. Didn’t like it at first because the only Minecraft thing is “pick up blocks and crafting”, but once I gave it a fair shake I absolutely loved it.

    Fuck, now I have the game music stuck in my head from thinking about the game!

      • Matthew@midwest.social
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        5 months ago

        That’s just cause you aren’t farming for the achievements. On my old steam account I had well over 1000 hours of Terraria, and I still hadn’t gotten em all. But with my new steam account I achieved them all pretty easily within 150 hours or so of fairly casual playtime

    • Tlaloc_Temporal@lemmy.ca
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      5 months ago

      Freeform building and exploring, crafting, survival, pixel art, endless gameplay. There and definitely a lot of similarities, especially compared to say CS:GO.

      Oh, and don’t forget the insane modding communities.

      • Raphaël A. Costeau@lemmy.ml
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        5 months ago

        Even though I love Minecraft, it’s undeniable that Terraria actually has a lore, and the adventure part of it is much, much better than Minecraft’s.

        • Tlaloc_Temporal@lemmy.ca
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          5 months ago

          Oh, they definitely go about everything differently, but it’s a relatively similar difference.

          Like Chimpanzees and Aye Ayes. Both share the majority of their features, being primates, but they use them very differently.

        • Tlaloc_Temporal@lemmy.ca
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          5 months ago

          Eh, i wouldn’t call that freeform building and exploring. Rather unconstrained base building, sure, and open world exploration, but you can’t disassemble the boss dungeon and rebuild it as a boat in hell. You can’t automatically kill enemies in a pit of lava. There’s no getting lost in your own mess of tunnels. And no one is making a working GPU out of Pals.

  • taiyang@lemmy.world
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    5 months ago

    Also quite different. I think Terraria is objectively better than base game Minecraft, though, after their respective updates (which I blame Microsoft monetization). When modded, they’re both great games.

    I still love working against the clock to stop corruption from taking over my Terraria planet, though. Reclaiming land is a thing I like, but there are mods like that in Minecraft too that are really fun of you’re into it.

  • Allero@lemmy.today
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    5 months ago

    Probably the only reason I did not get into Terraria as an experienced Minecraft player is that my brain really hates 2D worlds.

    I realize I miss out on many wonderful games, but how the hell do you feel comfortable restricted to one plane? This constantly makes me as a character feel I’m out in the open from two sides, and God knows what’s there.

    Maybe it’s some weird quirk, but my brain is strictly 3-dimensional.

    • skye@lemmy.world
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      5 months ago

      okay but in 3d space you are open from more sides, in terraria at least you can see those 2 sides, in minecraft theres always behind, above, and to the sides

      • Allero@lemmy.today
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        5 months ago

        Yes, but my brain subconsciously interprets 2D worlds as ones in which there are front and back (away from screen and in front of it), and I just can’t look there and see what’s there.

        Like if you’d build a house with floor, two walls on the opposite sides, and the ceiling, and would decide to completely ignore that your house is actually a tube and two sides are wide open to the outside world.

    • Randomguy@lemm.ee
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      5 months ago

      Do you feel the same about top down 2d? (Factorio, Stardew Valley, etc.)?

      If you think about it, sidescrollers are just top down with a weird gravity.

      • Allero@lemmy.today
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        5 months ago

        Top down is better, but I’d still rather have even pseudo-3D (like in many strategy games for example, especially older ones).

        But yeah, I often challenge my mind thinking that “down” is very arbitrary and is just normally takes along the weight force vector :D

    • rockerface 🇺🇦@lemm.ee
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      5 months ago

      From my experience, Valheim is pretty close to Terraria in the general feeling of progression and exploration. While being a 3D game, albeit with a third-person camera

      • Allero@lemmy.today
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        5 months ago

        Which is yet another confusing thing for me :D

        But I learned to play some third-person games, while others still hurt. For example, generally slower pace and auto-aim World of Wacraft is alright, but action-packed Warframe that also offers me to shoot in third person (why on goddamn Earth?) is killing me.

        As per Valheim, I tried, but it felt odd to me. But thanks a lot for the recommendation!

        • rockerface 🇺🇦@lemm.ee
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          5 months ago

          Yeah, unfortunately, I can’t think of the same type of game in true first person 3D. Maybe, Satisfactory (for building vast structures and automating) or 7 Days to Die (for the survival aspect).

          Unrelated, but have you by chance played the Talos Principle games? Those are my favourite first person puzzle games, on the level of Portal and Portal 2.

          • Allero@lemmy.today
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            5 months ago

            For building vast structures, to me it’s mostly Space Engineers, but that’s another concept too, not exactly “build a gigafactory” type game. Still, building something big and cool it does.

            I’m also sad MMOs are rarely first-person. Like, there was Tera, but it died immediately as I first heard of it, which is super unfortunate because it certainly seemed to tick my boxes.

            I didn’t play The Talos Principle, but heard about the game. Spent quite a while in both Portal games though - good times.

    • toastal@lemmy.ml
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      5 months ago

      Have you seen new gamers try to navigate 3D spaces? 2D is much more accessible to a lot of folks.

      • Allero@lemmy.today
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        5 months ago

        I never challenged that notion - it’s just that for me personally 2D is a nightmare and 3D is not.

  • Anas@lemmy.world
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    5 months ago

    …as opposed to what, exactly? I don’t think I’ve ever seen anyone compare the two

    • Prunebutt@slrpnk.net
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      5 months ago

      When Terraria came out, the first reaction some people had was “so, it’s just a minecraft knock-off, but lame, because it’s 2D?”

      This endured about a millisecond until people noticed what Teraria was about.

      That was before Minecraft’s concepts were adapted in so many games.

        • Tlaloc_Temporal@lemmy.ca
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          5 months ago

          Spinks has credited Minecraft as direct inspiration. Terraria was first released among the gobs and gobs of minecraft clones, yet it was obvious that Terraria wasn’t a clone.

          As for “Full Release”, Terraria was first released as a fully working game, with it’s 1.0 being the first public release in May 2011. Minecraft 1.0.0 was November 2011. Minecraft’s first public release was Classic 0.0.11a in May 2009.

    • Mango@lemmy.world
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      5 months ago

      I got you.

      • Minecraft

      -# of Deez: 3

      • Terraria

      -# of Deez: 2

      • Your mom

      -# of Deez: nuts