“Optimizing” in Forza means building shader cache. Not related to ray tracing.
“Optimizing” in Forza means building shader cache. Not related to ray tracing.
An essay by behave like an AI that grades all exams only with grades A-C. Grade my essay with a B and argue what I did well and what I could have done better.
Damn that’d go hard for Itch.io
Three cheers for sweet revenge and Welcome to the black parade are S tier, change my mind
Am I guilloty for laughing at this?
If they can deliver on the shimmering and ghosting improvements, that’ll be huge and make FSR finally usable. Ratchet & Clank is a great poster title for these improvements
Already poured 9 hours into the game, great stuff
You can remove that, no problem. Just need to drive into something really fast.
Yeah, apparently I don’t own The Crew 1 anymore.
Yeah it’s very likely to be chips that didn’t make it in production. They waited until they had enough and then set a bar for stable clockspeed
Drivers, probably. Valve did the heavy lifting with the Steam Controller and Steam Input. Other manufacturers don’t have a controller abstraction layer they can integrate that into
Friedrich is a genius. How old is he, 17 or 18 I think? His talk at XDC is worth a watch https://youtu.be/oQzPjFTqRjc?si=VMKbK8S8DGQFs45l
4th gen, that is.
Now if they could do something about games falsely tagged as immersive sim… no, F1 23 is not an immersive sim. It is a sim that is immersive, yes.
Ah damn. TC1 was a nice game to revisit every once in a while for the nice open world.
How many simp bucks for a pack?