• 18 Posts
  • 359 Comments
Joined 3 months ago
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Cake day: January 9th, 2026

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  • This reply is actually just agreeing with you and repeating what you said. Just want to clarify this before sending the reply.

    I agree with you, also purchased and played Overwatch (the first) on near launch day for thousands of hours. And is actually my favorite multiplayer gamer of the decade; not joking. I know exactly about the middle finger. My point was not defending that point, but the equivalency to full priced games. The disaster launch of the “successor” and so on is a different story for fans of the original game.

    But there are better ways to handle this. Good examples are the Valve games as you pointed out with DOTA 2 (and Team Fortress 2). Or Marvel Rivals (which I play), where all characters are available by default. LOL of course is on the complete other end of the spectrum, where you pay for each character and they aren’t even cheap and there are so many of them.


  • then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle?

    The way it works or worked in Paladins and Overwatch 2 is, that the characters can be got for free by just playing the game. But you can buy the all (and future) characters lets say for 20 Euros / Dollars. It’s not really different from games you purchase for 20 Dollars, that do have free to play paid stuff in it too. So it’s not really that different from full priced games, after you purchased it.







  • Does GTA V equate to selling one playable copy or is it because its somehow bundled with shark cards? Also how is Tetris counted, because there are multiple Tetris games. Do they count smartphone games? How fits free to play with micro transactions into this discussion? Some have a buy once for full price to unlock main game with additional optional DLCs (in example Overwatch 2 and Paladins worked like that). It’s a bit unfair to put them all in one. I also do not count built-in or bundled games like Wii Sports.

    Is there any source? Just sharing an image?


  • Just to be clear, I don’t want come over as if more fans are bad. It is entirely possible that more fans could be really helpful for your system, just clearing this up here.

    Just make sure at least one front intake (to take in fresh air) and the exhaust on the other side is working. Off course your GPU, CPU and PSU have one, so nothing to say about that. And in most cases that should be enough. Make sure there are not much cables in the way of airflow; which looks pretty clean to me on the image. A second intake and just maybe one on top could be helpful, but it depends. More than that is in most cases for a normal mid gaming pc not required, if the rest of the system is working well.


  • Need to add 4 additional fans (3top 1 on aircooler)

    Do you really need to? And if so, how do you know? Most of the time extra coolers don’t do that much, if the cooling system is working already. So my suggestion is, watch the temps of the system and only add if you need to. No need to spend more money or make the system louder than it is. Just my opinion.


  • I see. My assumption was you had a problem with a certain application, and my reply was from that viewpoint.

    I 100% agree that Python programs relying on binary programs can be really complicated. In fact one of my projects requires a third party binary program to be installed, but I do not build it from source and just require it to be available on the system. And I encountered lot of issues when trying to create AppImage and sharing in certain environments. Actually this made me learn Rust, so I have a real compiled language in my repertoire for future projects when needed.





  • I was under the assumption this game was single player only. For multiplayer games, I am not saying anything, because exploits and bugs should be fixed. Below defending part of this reply is about single player games, which does not apply to this game.

    But for single player games, if someone wants to cheat or abuse an exploit, it should be their decisions. And there is no need to shame anyone for doing so. That is like hacking a game and doing whatever you want (well its not the same off course). My point is, if it does not harm anyone, then they have the right to get upset for patching that out if it was part of what was fun to them. Off course getting upset over patching an exploit is just silly. And its even more silly to downvote a game for. But still, I can understand, because they had fun with it.



  • You are talking about the compiler, not the language itself. Humans program in programming languages such as JavaScript and C to write computer programs. The code is human readable text in both cases. Both are code to describe how a program operates. Therefore C and JavaScript are programming languages.

    With your logic, is Python not a programming language? The common compiler is an interpreter. But there are also real compilers that produce machine code. What about C# and Dotnet langauges and Java? They produce Bytecode that needs to be interpreted by an interpreter and executed at runtime, as these are not machine code yet. Are those not programming languages?