What is even your point? It’s inherent to VR that a lot of the most interesting use cases, especially with MR, involve standing and moving around, and a lot of people just aren’t willing to do that for more than half an hour to an hour at a time. It’s not a show stopper or anything, but it’s a drawback to VR that has to be considered when thinking about VR adoption long-term.
What is even your point? It’s inherent to VR that a lot of the most interesting use cases, especially with MR, involve standing and moving around, and a lot of people just aren’t willing to do that for more than half an hour to an hour at a time. It’s not a show stopper or anything, but it’s a drawback to VR that has to be considered when thinking about VR adoption long-term.