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Joined 1 year ago
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Cake day: June 11th, 2023

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  • You are aware that digital goods do not have a supply in the traditional sense, right? I can buy 500000000 copies of your data and you still will have more of it. Its not possible to apply supply and demand to digital goods because we have unlimited amounts of them.

    And btw what you are saying is quite similar to what I described. The price is found via establishing the amount of money in the market and the willingness to spend. That kinda is a way of looking at the possibility of demand.

    But anyway. The key difference, probably, is looking at who is aiming for what. The companies are looking at extracting maximum value for them. You seem to dislike that.


  • Well… How do you think a price for a product is found in capitalism? You try to find the sweet spot between too cheap and too expensive. When you are cheap more people buy, if you are expensive less people buy. Therefore there is a sweet spot where you make the most money. This obviously is dependent on the people in the market and the money they have. Of course the game publisher can go to the poor people and say that they want 500 money for their stuff. But they don’t have that, so they won’t pay it because they literally can’t.

    Long story short, this is not subsidising, this is publishers extracting the most amount of money from that specific market. Its called capitalism. Love it or hate it.

    And of course products cost different amount of money around the world. Every market is different.




  • To me the game is just not… captivating. The scale doesn’t work for me. The spaces are not interconnected. I get no feeling for the places… that way I can’t really wander and find interesting stuff. Additional the writing is very… random? Way too many fetch quests. BG3 is way more enjoyable too me. Starfield has lots of stuff, but I don’t care about said stuff. I think they messed up the scale. Skyrim had this nice approach how they handled the size of the cities. The cities were about showing the feeling of the city, not the actual size. That way the cities are idealised Spaces that are extremely memorable too me. Here they tried to scale them more realistically but don’t have much content to fill them with… So much emptiness!