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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Well that’s our fault for letting information get congregated in a centralized service to be fair. Any information that is stored without redundancy on a single service should be considered already lost.

    The Fediverse doesn’t fix this by the way, as far as I know. The data can be accessed from other instances, but as I understand it the data still lives on the instance. The day an instance does, poof, all the information it contains goes away.

    But! It makes it easier to make information redundant, by having an instance that automatically archives information for example.

    We had a problem, many people knew that we had a problem but we did nothing to fix it. We have the same issue on StackOverflow or even GitHub, by the way (although the latter is a bit mitigated by people having local copies of the repositories for example). It will come bite us in the arse one day.



  • I feel like most games get it wrong and just make you stay in one place waiting for the enemy dude to slowly make his route as you map it in your head. It’s just boring, I don’t know.

    A nice way to change that would be to give a button that gives you a “top view” map of the enemies’s movement maybe, to make it a little bit puzzle-y. Or, if you want to make it more “action-y”, give the player a way to hide or disengage by scrambling to find something in the environment that allows them to do that, when they get detected.

    Stealth is just implemented in a terrible way in most modern games I feel like. Makes it not fun.