• 8 Posts
  • 203 Comments
Joined 1 year ago
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Cake day: July 11th, 2023

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  • Best buy was the culprit… I feel like I’ve generally had good luck with open box stuff otherwise though.

    You know, previous to the current generation of consoles, I thought FOR SURE that back-paddles/buttons would become the next standardized iteration. Controller innovation over the last TWO generations I’d argue, has been really lacking in my opinion.

    Patience, I guess. I’ve been waiting for literal fucking years at this point. A few more won’t hurt I suppose.

    The Ara definitely seemed like a good thing, for repairability. I’m of the ‘fuck anything google’ mindset though.

    The ‘framework’ laptop also comes to mind.



  • New developments:

    So, I actually did order a open box elite series 2 controller but ended up having to exchange it because there was substantial stick drift on both sticks. Super frustrating that this wasn’t caught, or the sellers don’t care enough about the quality control…

    The “core” version is a little cheaper, but nobody has the paddles, which is pretty much the main reason I want one of these controllers…

    There is sadly not many competitors available right now either. The Razer model is 250$!? WAY more than I want to spend…

    The Guilikit one looks promising, but still have another couple of weeks before it actually releases and then would have to wait on shipping from China, which I hate.

    You would think that in 2024 there would be more viable alternatives for professional level no-compromise controllers with good quality for an affordable price.

    Rant over.













  • rustyriffs@lemmy.worldOPtoGames@sh.itjust.worksSANABI
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    11 months ago

    Really?

    Not that you have to give it another try or anything, but I definitely didn’t get it right away either. However, I think that it is one of those easy to learn hard to master type of mechanics that is worth the practice it takes to get better at it.

    Personally, I found the mechanics very fun and I think the game does a fantastic job of introducing new additions to the base mechanics, pretty much throughout the entirety of the game.

    For instance, when you first start out, you only have a swing, and this is to allow you to familiarize yourself with the momentum only, which sort of feels odd/different at first to most games (the fact that there is no way to jump (or another similar behavior) at the end of your swing is kind of different than what is typical for the genre I’d say). That being said, you get a swing boost mechanic to add on to this skill pretty early on which sort of fixes that deficit (and makes total sense functionality wise). The intentional design and slow introduction to new concepts is brilliantly done. (Every time you get a new mechanic the game gives you a zone to play through it in the form of a memory (read, tutorial))

    Towards the end of the game, the traversal capabilities are quite masterful. You get a retracting capability that is really amazing too.

    I’d recommend to stick with it, if you’re up for it.