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Joined 1 year ago
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Cake day: June 14th, 2023

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  • They’ve made a number of strange decisions I think. The game has a lot more story with voice acting than Monster Train. But then it’s also co-op and has this lobby room you hang out in with random people and it doesn’t matter in any way that I can’t tell. The game itself is amazing though and none of the other stuff detracts from it in my opinion. If you’re at all still interested, you could watch a let’s play. I know there are some co-op sessions recorded.




  • Did you play it? I’m not really sure how their monetization worked exactly as it never intruded on my experience. Still, it’s nice they’re dropping it. Early access is doing wonders for the game same as it did for Monster Train I hear, although I didn’t play that until release. They added offline play a while ago, completely redesigned movement to be simpler and more satisfying, and have been adding classes and taking things. The game is excellent, even more so in co-op in my opinion but my friend swears by 1p.


  • Good change, obviously. Monetizing cosmetics in this game has always struck me as odd. The game’s not ugly, but it’s not pretty enough to sell skins in my opinion.

    If anyone’s curious about the gameplay, Monster Train is a favorite deck builder of mine and Inkbound topped my list of games I was excited about. It exceeded my hopes and expectations and I can’t think of anything else in the co-op space that comes close to the level of coordination and build variety found here. Great 1p as well and it’s progressing beautifully in early access with some excellent redesigns on various systems and new classes.