Jetbrains are pretty responsive on their issue trackers. Maybe try reporting/asking there. I’ve had good experiance with them so far. https://youtrack.jetbrains.com/issues
Jetbrains are pretty responsive on their issue trackers. Maybe try reporting/asking there. I’ve had good experiance with them so far. https://youtrack.jetbrains.com/issues
Impressive work!
Cool, I did encounter both of their trouble examples
Makes sense considering they get payed by profits from a released game. Non-game users were using engine fully free so far.
I’m switching to it slowly. I used fish on linux and powershell on windows. I want to be able to use the same shell on both systems and prefer not to rely on microsoft. I feel that data based shells like powershell and nu are the future :)
Why when explaining, giving examples of shell command are people so often providing shortened arguments. It makes it all seam like some random letters you have to remeber by heart. Instead of -x just write --extract. If in the end they endup using the tool so often they need to write it fast they’ll check the shortcuts.
Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.
Author of the PR made it opt-out. I think it may be enough of the compromise for the maintainer.
I would expect some examples in a post about new language
Interesting how much of this release is dedicated to Unreal Engine. Game developers are probably high percantage of overall c++ users currently.
Maybe check what is expected knowledge in job postings in industries you want to join. If you just want to expand your horizons, learn more “lower” level programming, C is great for that but there aren’t that many jobs looking for it currently. It’s more cpp and rust.
I never saw anything about 2022 survey, and I do use Rust at work and follow the news around it.
Good points about advantages of TUI. I think the keyboard focus and speed is what often sells me on them. There’s no reason a good GUI couldn’t have those but the moment your user has access to mouse you get lazy on the keyboard part and much was said already about big GUI frameworks/ecosystems and their impact on performance.
Good collection of tips. It would make a nice wiki page if there was one for cpp :)
Or “no”. Depending on how you look at it :p