It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier
It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier
I don’t like it because that’s the kind of elitist attitude that turns away new people from checking out Linux gaming. Imagine that as a response to “Hey I play these games and am interested in Linux”. You’re going to tell them: “switch to Linux and give up those games and if you don’t you’re not committed enough”?
It’s gatekeeping “console-wars” fanboy mentality. Like a Linux Playstation fan attacking someone for playing an Windows Xbox Exclusive. As if that’s supposed to be their whole identity, and not just a way to play video games.
There’s nothing wrong with having multiple consoles; there’s nothing wrong with dual-booting.
I think the issue is always going to be games. Who wants to make games targeting such a small userbase? Half of the Android games don’t even have good controller support (looking at you Genshin/Honkai)
I would continue to say don’t use RAID56. You can use RAID1, which will give you the sum of all your drives divided by 2 in usable space. As long you’re not matching say a 4TB and 2x1TB. It’s called RAID1, but really it writes all data to 2 separate drives, that’s why the 4TB and 2x1TB example you don’t have enough to write more than 2TB on separate drives. https://www.carfax.org.uk/btrfs-usage/ is a calculator you can play with
https://btrfs.readthedocs.io/en/latest/Status.html#block-group-profiles They still list RAID56 as unstable on the docs.