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Joined 1 year ago
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Cake day: June 29th, 2023

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  • Are you asking this about any other games? GTA6 doesn’t have a release date yet, do you have the same worry?

    … Genuinely, I do see the difference between the two, but it’s weird to me that people are calling it out for things that aren’t said. They say enough; if you can’t make complaints based on reality, that’s a bit lazy.

    Edit: for what it’s worth, I’ll “move the goalposts” on this one if you come back with some nonsense around how they haven’t delivered anything yet. I’ve played a fair few hours on my ship (probably a few hundred over the last decade), despite not having invested millions of pounds.






  • if Ryujinx wanted to avoid this outcome, they should have done things differently

    How do you not read this as blame? Or, is this not the same as “they had it coming, wouldn’t have happened if they’d been dressed in armour or hadn’t gone down that street alone” which is often known as victim blaming.

    Oh, there’s a wiki article on that. It has a section on the thing you’re arguing about, with cars and pedestrians Neat. Maybe this is why people are talking about it.













  • As has been pointed out by many other people in this thread, this is untrue.

    If you are providing a Steam key, it has to be the same price as Steam. Otherwise, you can set whatever price you want (e.g. if you were selling on both Steam and Epic - like Borderlands 3, which frequently had sales on Epic where the price dropped below the Steam price)

    https://partner.steamgames.com/doc/features/keys

    It’s even fine to sell your Steam keys at a lower price in another place - as long as you’re planning to have a similar sale on Steam at some similar time.

    It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

    TL;DR: Games sold on Epic could be any price they want. They’re no different to Steam, in general, because that’s what publishers choose.