「fleece!」

50% bat, 50% werewolf, 50% hyena.

Hobbyist DJ, photographer, fitness creature, and unmotivated creative.

Lover of wolves. Local cryptid.

Naked forest Guardian.

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Joined 1 year ago
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Cake day: June 27th, 2023

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  • I feel like we’re seeing the culmination of Apple’s efforts to get devs to use Metal.

    When they released their toolkit in June, I thought it would be to get gaming just on Macs. I think now it’s a lot more likely that they wanted devs to convert games to work on their phones and tablets.

    A lot more people have iPhones than have Macs or even Xboxs or gaming PCs or PS5s. If you can get people buying console games on Apple Silicon and you have devs converting their games to work with this massive, already-extant market, then you’ve just made a ton of money.

    Think about how attractive that is if you’re someone who only wants to play a resident evil here or a warframe there. With crossplay you can play with your friends no matter where they are and now you can play it on your phone that probably makes the game look better than your PS4. Definitely better than your switch. Well maybe you don’t think about getting the new PlayStation because you only buy a couple games each generation, good thing your Apple TV can run those games too so you might as well just save the money and play on that with your PS4 or Xbox controller.

    Very cool. I’m all for having my games everywhere and getting to play wherever I choose. And this is all very shrewd decisions on Apple’s part




  • I’ll be real, this looks really outdated and not in-line with iOS design language.

    It looks like old Google Material Design stuff from 2014-ish. I’d love for an updated logo in-line with more modern iOS design language, something like Ivory or Mlem’s.

    Either way I think the previous icon was more distinctive and more recognizable, whereas this one feels like an icon that was purchased in a pack, and not one for iOS apps.

    Dear @gkd@lemmy.ml,

    Feel free to read all this and think about it, or to disregard it all as the ramblings of a crazy man. Please realize this comes from a place of REALLY LIKING this app and certainly not from a place of malice!

    I hate to be the asshole who hasn’t contributed at all and links documentation and guides to the people ACTUALLY doing work, but I’m gonna.

    Apple’s docs do a good job showing some really basic examples and what makes a good icon, but I mostly want to bring your attention to a couple details of that safari icon they have as an example.

    • SLIGHT amounts of depth, only when necessary
    • A slight outward bubble/gradient

    It’s also worth looking at the actual iOS icon bounding box that they show off around their developer webpages. It’s a great guide on how to design a well-weighted and well-proportioned app icon. Think about the icons of all the apps that you use daily, especially the bigger named ones. Think about the colors they use, how many colours they use, the shapes and proportions of those shapes.

    Again, I know at this point I’m backseating, but these kinds of little details are really important to me haha. And apparently to others as well! You may not notice it, but your brain does