- 50 Posts
- 245 Comments
i’ve never played it; How does the system work? is it a traditional d20-like system or something else?
eerongal@ttrpg.networkOPMto Community Meta Discussion@ttrpg.network•heads up - Pict-rs downtime tomorrow morning (5/8/2025)1·2 months agoThis upgrade is now completed
Hardcodex has printable spell cards, and they updated for 2024 spells it looks like.
eerongal@ttrpg.networkMto D&D Next - 5e Discussion@ttrpg.network•Thoughts on Counterspell rework3·4 months agowell, to be fair, almost no one used counterspells back then because of the many failure points, clunkiness, and the high chance of it being a complete waste of your turn. Better to just cast your own fireball first.
eerongal@ttrpg.networkMto D&D Next - 5e Discussion@ttrpg.network•Thoughts on Counterspell rework7·4 months agoThats pretty similar to what 3e (and iirc older) counterspell did. You had to cast the same spell in reverse to counter a spell. So to counter spell a fireball, you had to have a fireball prepared and “counterspell cast” your fireball. That said, there was some action economy problems in 3e that made it not worth it (you had to use an action to ‘ready’ a counterspell on a specific target, when the target cast a spell, you had to roll to identify the spell, and if they cast a spell you didnt know or have prepared, you were out of luck)
Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner
eerongal@ttrpg.networkto FediLore + Fedidrama@lemmy.ca•hexbear.net is on sale for auction15·5 months agoLooks like it expired last month so they had a 1 month grace period
eerongal@ttrpg.networkOPMto Community Meta Discussion@ttrpg.network•Issues uploading/loading images1·5 months agoyeah, i think that’s actually a setting on the lemmy side, you can restrict the size of uploads to prevent abuse and such. We’re using whatever the default is, i’ve never changed it.
eerongal@ttrpg.networkto Programming@programming.dev•I feel like I should know this but seems like no5·5 months agoi second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.
As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:
- create a library (dll or so file or the like)
- set up a web server and use communication protocols (either web socket or rest API or the like)
- use a 3rd party communication/messaging framework like MQ or kafka or something
- create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in
basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.
eerongal@ttrpg.networkMto D&D Next - 5e Discussion@ttrpg.network•NPC Stat Blocks for Spellcasters?5·5 months agofor what its worth, the new (2024/2025) monster manual supposedly has spellcasting monsters with more “magical” actions built in. While they do still have a list of spells, they have more built in tailored “magic action” type things they would be using instead of spell casting in most scenarios, like having a “magic bolt” type attack for a mage or something. We don’t exactly know how extensive this is yet, since we’ve only seen previews so far, but it could make running spellcasting creatures a bit easier.
eerongal@ttrpg.networkto Linux Gaming@lemmy.ml•I got an old game working through WINE that wouldn't work through Windows' compatibility mode6·6 months agowindows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a “easy installer” for it.
eerongal@ttrpg.networktoLemmy Support@lemmy.ml•I've never banned a user but have tens of banned users on my instance... What's going on?25·6 months agoIf a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they’re just banned locally on that instance, and their account remains active for all other instances.
They’re likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.
They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)
During checkout, when you clicked the “find coupon” button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.
In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.
This, in turn, was basically faking out their users, thinking they were giving them the “best deal” like they claimed to.
eerongal@ttrpg.networkMto Community Meta Discussion@ttrpg.network•Traveller / Cepheus Engine?5·6 months agoMight be worth starting in c/RPG with basic questions, and if they end up drumming up a lot of conversation maybe a community is warranted? I know traveller has been around a long time, but I don’t ever hear too much about it so I’d guess the community for it is pretty niche
That’s the flameskull from the d&d 5e monster manual
Be familiar with NoSql: like Mysql, postgreSQL, SequelSqlSQL, and Memdb.
well, the definition of “NoSQL” was changed to stand for “Not Only SQL” some while back because of how many nosql DBs started incorporating SQL (and how many SQL RDBMS started adding nosql features)
Monster tokens are probably one of my “unsung heroes” of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i’m going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i’ve picked up over the years.
Ping? Pong!
A wet erase map probably
Second this. probably the most used accessory i have. Others come and go, but that vinyl map i’ve had kicking around for 20+ years is still used almost every game.
Moderates
D&D Next - 5e Discussion@ttrpg.network Blades In The Dark@ttrpg.network Community Meta Discussion@ttrpg.network OneDnD - 5e UA Material/Discussion@ttrpg.network- Ask Game Masters@ttrpg.network
Dungeon World@ttrpg.network Ten Candles@ttrpg.network Mork Borg/Cy Borg@ttrpg.network- Battle Maps@ttrpg.network
GURPS@ttrpg.network Daily RPG Blog Roll@ttrpg.network Vampire: The masquerade@ttrpg.network Delta Green@ttrpg.network The One Ring RPG@ttrpg.network Gaming Dice@ttrpg.network Kult@ttrpg.network- Foundry VTT@ttrpg.network
Lancer@ttrpg.network- Mythic RPG@ttrpg.network
since youve mostly gotten your answers on the basic questions, i will add some other information here for you as FYI. If you’re wondering, you can use regular old acrylic hobby paints for miniatures. It’s going to take some extra work and a lot of mixing to get it the right consistency and will be a learning curve there.
If you’re wondering if it’s worth the money to spend on mini paints, that’s going to be entirely up to your preference. Mini paints can be quite pricey vs regular old craft store paints. I would maybe suggest dabbling with regular paints and getting some thinner medium and see if mixing them works out well for you. If you find it too annoying/frustrating/not worth your time then get mini paints. Mini paints can basically be used right out of the bottle.