Real-time with pause is superior than turn-based for CRPGs, especially given how many encounters there are in the games.
Turn based wins out the less encounters there are.
Real-time with pause is superior than turn-based for CRPGs, especially given how many encounters there are in the games.
Turn based wins out the less encounters there are.
So we should expect indies with a comparatively tiny budget to match the scale and scope of BG3?