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Joined 3 years ago
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Cake day: July 6th, 2023

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  • Follow up from the gdscript docs for my own reference:

    Which programming language is fastest?

    In most games, the scripting language itself is not the cause of performance problems. Instead, performance is slowed by inefficient algorithms (which are slow in all languages), by GPU performance, or by the common C++ engine code like physics or navigation. All languages supported by Godot are fast enough for general-purpose scripting. You should choose a language based on other factors, like ease-of-use, familiarity, platform support, or language features.

    In general, the performance of C# and GDScript is within the same order of magnitude, and C++ is faster than both.

    Comparing GDScript performance to C# is tricky, since C# can be faster in some specific cases. The C# language itself tends to be faster than GDScript, which means that C# can be faster in situations with few calls to Godot engine code. However, C# can be slower than GDScript when making many Godot API calls, due to the cost of marshalling. C#'s performance can also be brought down by garbage collection which occurs at random and unpredictable moments. This can result in stuttering issues in complex projects, and is not exclusive to Godot.







  • tl;dr it’s a creative hobby

    Not a furry per se (yet maybe) but I’m in the same social circles, ymmv. Basically it’s just oc cosplay, and like all hobbies and crafts some people have a more enthusiastic, personal approach to it; and some like it surface level.

    Essentially, it’s a joint art style in a large art community. People get to create their own characters and share in that art culture, and for some it’s a very powerful escape and a way to explore yourself in a different way.