Is this only on Xbox or also on PC?
Is this only on Xbox or also on PC?
I think that would be great! I’m sure it’s more difficult than it seems, though, to port over the entire backend to Lemmy, especially with its decentralized nature. Also I’m sure Christian is a bit burnt out after the Reddit fiasco, so I can’t fault him for taking a breather.
Apollo is similar! iirc the only “functional” feature locked beyond a paywall is submitting posts (which you could argue is a pretty big feature to lock away). But I think the majority of users rarely submit posts, and the “pro” tier was just a one-time $5 payment. I found Apollo very intuitive to use and very minimalistic; there was very little fluff to distract from posts and comments.
I wish the trailer was more informative, but they did say there was going to be a gameplay overview tomorrow (at a dedicated Ubisoft stream). I guess I’ll reserve judgement till then…
The atmosphere and visuals of the trailer were incredible, although it would have been nice if they showed off some gameplay footage. It’s not clear to me how “in-engine” cinematics will translate to the actual game. I haven’t played the first game, though. Would people recommend checking it out before the sequel comes out?
Your second point is interesting! I agree there wasn’t much encouraging back-tracking, especially since there are pretty generous fast travel points. Because the design is quite good, in my opinion, hopefully they’ll do more to emphasize that aspect of the game later on.
Okay will do! Would it help to submit send a video? There was only option for a screenshot on TestFlight.
Should all instances of duplicated posts be gone? I’m still seeing this occasionally on my “All” feed (I’ve confirmed they are from the same server).
Perhaps! This should be triggered by searching “!boston@lemmy.world” from lemmy.ml, correct?
I’m definitely planning on playing it soon! (I’m currently side-tracked playing Dead Space after loving the demo).
Yeah possibly! I think the second issue I mentioned is still occurring, though. Namely, lemmy.ml/c/boston@lemmy.world returns a 404 error (and also for Kbin.social).
Certain communities seem to be inaccessible from Lemmy.world and vice versa. For instance, if I try to access /c/boston in Lemmy.ml via lemmy.world/c/boston@lemmy.ml, I get a “404: couldnt_find_community” error. Similarly, trying to access /c/boston in Lemmy.world from either Kbin.social (via kbin.social/m/boston@lemmy.world) or Lemmy.ml (via lemmy.ml/c/boston@lemmy.world) both give 404 errors.
Unfortunately I haven’t played Sekiro (that and Bloodborne are the two FromSoftware games I haven’t had checked out yet). The timing on the perfect block is strict, but it feels repeatable once you figure out the timing for a specific boss.
Well in any case, doesn’t look like there’s hope of a Bloodborne remaster or port to PC, so for now we can play Lies of P ;)
I can’t speak too much on similarities with Bloodborne as I haven’t played it, but FightingCowboy on YouTube who’s big into soulsborne games mentioned it feels different. Specifically, I think he mentioned the flow of combat is different, partially due to the blocking focus on this game. Lastly I think the art and world alone is a reason to try it out. The “steampunk” style gives it a unique feel.
Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.